|
|
|
@ -881,7 +881,7 @@ int CHudAmmo::Draw( float flTime )
@@ -881,7 +881,7 @@ int CHudAmmo::Draw( float flTime )
|
|
|
|
|
y = ScreenHeight - gHUD.m_iFontHeight - gHUD.m_iFontHeight / 2; |
|
|
|
|
|
|
|
|
|
// Does weapon have any ammo at all?
|
|
|
|
|
if( m_pWeapon->iAmmoType > 0 ) |
|
|
|
|
if( m_pWeapon->iAmmoType > 0 && m_pWeapon->hDuckHunt == 0 ) |
|
|
|
|
{ |
|
|
|
|
int iIconWidth = m_pWeapon->rcAmmo.right - m_pWeapon->rcAmmo.left; |
|
|
|
|
|
|
|
|
|