#ifdef->#if.

This commit is contained in:
Andrey Akhmichin 2021-06-16 11:15:20 +05:00
parent 0733d914a9
commit 0ad0c28f79
2 changed files with 3 additions and 3 deletions

View File

@ -1062,7 +1062,7 @@ void _DLLEXPORT HUD_PostRunCmd( struct local_state_s *from, struct local_state_s
{
g_runfuncs = runfuncs;
#if defined( CLIENT_WEAPONS )
#if CLIENT_WEAPONS
if( cl_lw && cl_lw->value )
{
HUD_WeaponsPostThink( from, to, cmd, time, random_seed );

View File

@ -217,7 +217,7 @@ class CBasePlayerItem : public CBaseAnimating
public:
virtual void SetObjectCollisionBox( void );
#ifndef CLIENT_DLL // AJH for lockable weapons
#if !CLIENT_DLL // AJH for lockable weapons
virtual void KeyValue( KeyValueData* pkvd);
#endif
virtual int Save( CSave &save );
@ -267,7 +267,7 @@ public:
CBasePlayerItem *m_pNext;
int m_iId; // WEAPON_???
#ifndef CLIENT_DLL//AJH Test Debug
#if !CLIENT_DLL//AJH Test Debug
virtual void Spawn();
#endif//AJH
virtual int iItemSlot( void )