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https://github.com/YGGverse/hlsdk-portable.git
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#ifdef->#if.
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@ -1062,7 +1062,7 @@ void _DLLEXPORT HUD_PostRunCmd( struct local_state_s *from, struct local_state_s
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{
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g_runfuncs = runfuncs;
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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if( cl_lw && cl_lw->value )
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{
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HUD_WeaponsPostThink( from, to, cmd, time, random_seed );
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@ -217,7 +217,7 @@ class CBasePlayerItem : public CBaseAnimating
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public:
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virtual void SetObjectCollisionBox( void );
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#ifndef CLIENT_DLL // AJH for lockable weapons
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#if !CLIENT_DLL // AJH for lockable weapons
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virtual void KeyValue( KeyValueData* pkvd);
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#endif
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virtual int Save( CSave &save );
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@ -267,7 +267,7 @@ public:
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CBasePlayerItem *m_pNext;
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int m_iId; // WEAPON_???
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#ifndef CLIENT_DLL//AJH Test Debug
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#if !CLIENT_DLL//AJH Test Debug
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virtual void Spawn();
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#endif//AJH
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virtual int iItemSlot( void )
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