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@ -217,7 +217,7 @@ class CBasePlayerItem : public CBaseAnimating
@@ -217,7 +217,7 @@ class CBasePlayerItem : public CBaseAnimating
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public: |
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virtual void SetObjectCollisionBox( void ); |
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#ifndef CLIENT_DLL // AJH for lockable weapons
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#if !CLIENT_DLL // AJH for lockable weapons
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virtual void KeyValue( KeyValueData* pkvd); |
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#endif |
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virtual int Save( CSave &save ); |
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@ -267,7 +267,7 @@ public:
@@ -267,7 +267,7 @@ public:
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CBasePlayerItem *m_pNext; |
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int m_iId; // WEAPON_???
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#ifndef CLIENT_DLL//AJH Test Debug
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#if !CLIENT_DLL//AJH Test Debug
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virtual void Spawn(); |
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#endif//AJH
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virtual int iItemSlot( void ) |
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