Andrey Akhmichin
4 years ago
61 changed files with 284 additions and 1646 deletions
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name: build |
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|
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on: [push, pull_request] |
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|
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jobs: |
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build: |
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runs-on: ${{ matrix.os }} |
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strategy: |
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matrix: |
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include: |
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- os: ubuntu-latest |
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cc: gcc |
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cxx: g++ |
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- os: ubuntu-latest |
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cc: clang |
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cxx: clang++ |
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env: |
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CC: ${{ matrix.cc }} |
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CXX: ${{ matrix.cxx }} |
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steps: |
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- name: Checkout |
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uses: actions/checkout@v2 |
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|
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- name: Get SDL2 headers |
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uses: actions/checkout@v2 |
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with: |
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repository: libsdl-org/SDL |
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ref: release-2.0.9 |
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path: SDL2 |
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- name: Link SDL2 headers into system path |
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run: | |
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sudo ln -s "$GITHUB_WORKSPACE/SDL2/include" /usr/local/include/SDL2 |
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|
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- name: Install dependencies |
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if: startsWith(matrix.os, 'ubuntu') |
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run: | |
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sudo apt-get -y install gcc-multilib g++-multilib |
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- name: Build with xash3d-fwgs input |
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run: | |
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cmake -B build -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" && cmake --build build --target all |
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- name: Build with goldsource input |
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run: | |
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cmake -B build-gs -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DGOLDSOURCE_SUPPORT=ON && cmake --build build-gs --target all |
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- name: Build with mingw |
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if: startsWith(matrix.os, 'ubuntu') && startsWith(matrix.cc, 'gcc') |
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run: | |
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sudo apt-get install -y mingw-w64-i686-dev binutils-mingw-w64-i686 gcc-mingw-w64-i686 g++-mingw-w64-i686 |
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cmake -B build-mingw -S . -DCMAKE_SYSTEM_NAME=Windows -DCMAKE_C_COMPILER=i686-w64-mingw32-gcc -DCMAKE_CXX_COMPILER=i686-w64-mingw32-g++ |
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cmake --build build-mingw --target all |
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@ -1,636 +0,0 @@
@@ -1,636 +0,0 @@
|
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# Microsoft Developer Studio Project File - Name="cl_dll" - Package Owner=<4> |
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# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
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# ** DO NOT EDIT ** |
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CFG=cl_dll - Win32 Release |
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!MESSAGE This is not a valid makefile. To build this project using NMAKE, |
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!MESSAGE use the Export Makefile command and run |
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!MESSAGE |
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!MESSAGE NMAKE /f "cl_dll.mak". |
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!MESSAGE |
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!MESSAGE You can specify a configuration when running NMAKE |
||||
!MESSAGE by defining the macro CFG on the command line. For example: |
||||
!MESSAGE |
||||
!MESSAGE NMAKE /f "cl_dll.mak" CFG="cl_dll - Win32 Release" |
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!MESSAGE |
||||
!MESSAGE Possible choices for configuration are: |
||||
!MESSAGE |
||||
!MESSAGE "cl_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE "cl_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE |
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# Begin Project |
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# PROP AllowPerConfigDependencies 0 |
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# PROP Scc_LocalPath "" |
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CPP=cl.exe |
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MTL=midl.exe |
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RSC=rc.exe |
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!IF "$(CFG)" == "cl_dll - Win32 Release" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 0 |
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# PROP BASE Output_Dir ".\Release" |
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# PROP BASE Intermediate_Dir ".\Release" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Output_Dir "..\temp\cl_dll\!release" |
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# PROP Intermediate_Dir "..\temp\cl_dll\!release" |
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# PROP Ignore_Export_Lib 1 |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c |
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\utils\false_vgui\include" /I "..\engine" /I "..\common" /I "..\pm_shared" /I "..\dlls" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /YX /FD /c |
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# SUBTRACT CPP /Z<none> |
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# ADD BASE MTL /nologo /D "NDEBUG" /win32 |
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
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# ADD BASE RSC /l 0x409 /d "NDEBUG" |
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# ADD RSC /l 0x409 /d "NDEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LINK32=link.exe |
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 |
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ../utils/vgui/lib/win32_vc6/vgui.lib wsock32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\temp\cl_dll\!release/client.dll" |
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# SUBTRACT LINK32 /map |
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# Begin Custom Build |
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TargetDir=\Xash3D\src_main\temp\cl_dll\!release |
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InputPath=\Xash3D\src_main\temp\cl_dll\!release\client.dll |
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SOURCE="$(InputPath)" |
||||
|
||||
"D:\Xash3D\valve\cl_dlls\client.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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copy $(TargetDir)\client.dll "D:\Xash3D\valve\cl_dlls\client.dll" |
||||
|
||||
# End Custom Build |
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||||
!ELSEIF "$(CFG)" == "cl_dll - Win32 Debug" |
||||
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 1 |
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# PROP BASE Output_Dir ".\Debug" |
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# PROP BASE Intermediate_Dir ".\Debug" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 1 |
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# PROP Output_Dir "..\temp\cl_dll\!debug" |
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# PROP Intermediate_Dir "..\temp\cl_dll\!debug" |
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# PROP Ignore_Export_Lib 0 |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c |
||||
# ADD CPP /nologo /G5 /MTd /W3 /Gm /GR /GX /ZI /Od /I "..\dlls" /I "..\common" /I "..\pm_shared" /I "..\engine" /I "..\utils\false_vgui\include" /I "..\game_shared" /D "_DEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /FR /YX /FD /c |
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# ADD BASE MTL /nologo /D "_DEBUG" /win32 |
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
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# ADD BASE RSC /l 0x409 /d "_DEBUG" |
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# ADD RSC /l 0x409 /d "_DEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LINK32=link.exe |
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 |
||||
# ADD LINK32 oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ../utils/vgui/lib/win32_vc6/vgui.lib wsock32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"..\temp\cl_dll\!debug/client.dll" |
||||
# Begin Custom Build |
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TargetDir=\Xash3D\src_main\temp\cl_dll\!debug |
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InputPath=\Xash3D\src_main\temp\cl_dll\!debug\client.dll |
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SOURCE="$(InputPath)" |
||||
|
||||
"D:\Xash3D\valve\cl_dlls\client.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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copy $(TargetDir)\client.dll "D:\Xash3D\valve\cl_dlls\client.dll" |
||||
|
||||
# End Custom Build |
||||
|
||||
!ENDIF |
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# Begin Target |
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# Name "cl_dll - Win32 Debug" |
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# Begin Source File |
||||
|
||||
SOURCE=.\python.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\rat.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\roach.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\rpg.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\satchel.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\scientist.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\scripted.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\shotgun.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\singleplay_gamerules.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\skill.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\sound.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\soundent.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\spectator.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\squadmonster.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\squeakgrenade.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\subs.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\talkmonster.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\teamplay_gamerules.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\tempmonster.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\tentacle.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\triggers.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\tripmine.cpp |
||||
# End Source File |
||||
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||||
|
||||
SOURCE=.\turret.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\util.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=..\game_shared\voice_gamemgr.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\weapons.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\world.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\xen.cpp |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\zombie.cpp |
||||
# End Source File |
||||
# End Group |
||||
# Begin Group "Header Files" |
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\activity.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\activitymap.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\animation.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\basemonster.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\cbase.h |
||||
# End Source File |
||||
# Begin Source File |
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|
||||
SOURCE=.\cdll_dll.h |
||||
# End Source File |
||||
# Begin Source File |
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|
||||
SOURCE=.\client.h |
||||
# End Source File |
||||
# Begin Source File |
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|
||||
SOURCE=.\decals.h |
||||
# End Source File |
||||
# Begin Source File |
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|
||||
SOURCE=.\defaultai.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\doors.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\effects.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=..\engine\eiface.h |
||||
# End Source File |
||||
# Begin Source File |
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|
||||
SOURCE=.\enginecallback.h |
||||
# End Source File |
||||
# Begin Source File |
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|
||||
SOURCE=.\explode.h |
||||
# End Source File |
||||
# Begin Source File |
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|
||||
SOURCE=.\extdll.h |
||||
# End Source File |
||||
# Begin Source File |
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|
||||
SOURCE=.\flyingmonster.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\func_break.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\gamerules.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\hornet.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\items.h |
||||
# End Source File |
||||
# Begin Source File |
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|
||||
SOURCE=.\locus.h |
||||
# End Source File |
||||
# Begin Source File |
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|
||||
SOURCE=.\monsterevent.h |
||||
# End Source File |
||||
# Begin Source File |
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|
||||
SOURCE=.\monsters.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\movewith.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\nodes.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\plane.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\player.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=..\pm_shared\pm_debug.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=..\pm_shared\pm_defs.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=..\pm_shared\pm_info.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=..\pm_shared\pm_materials.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=..\pm_shared\pm_movevars.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=..\pm_shared\pm_shared.h |
||||
# End Source File |
||||
# Begin Source File |
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|
||||
SOURCE=.\saverestore.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\schedule.h |
||||
# End Source File |
||||
# Begin Source File |
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|
||||
SOURCE=.\scripted.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\scriptevent.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\skill.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\soundent.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\spectator.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\squadmonster.h |
||||
# End Source File |
||||
# Begin Source File |
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|
||||
SOURCE=.\talkmonster.h |
||||
# End Source File |
||||
# Begin Source File |
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|
||||
SOURCE=.\teamplay_gamerules.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\trains.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\util.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\vector.h |
||||
# End Source File |
||||
# Begin Source File |
||||
|
||||
SOURCE=.\weapons.h |
||||
# End Source File |
||||
# End Group |
||||
# Begin Group "Resource Files" |
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" |
||||
# End Group |
||||
# End Target |
||||
# End Project |
Loading…
Reference in new issue