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Fix build.
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3b15f21264
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09690ef1cf
@ -1423,7 +1423,7 @@ BEAM *pBeam2;
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/*
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void EV_EgonFire( event_args_t *args )
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{
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int idx, /*iFireState,*/ iFireMode;
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int idx, iFireState, iFireMode;
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vec3_t origin;
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idx = args->entindex;
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@ -227,14 +227,9 @@ void CPython::Reload( void )
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#else
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bUseScope = g_pGameRules->IsMultiplayer();
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#endif
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<<<<<<< HEAD
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int iResult = DefaultReload( PYTHON_MAX_CLIP, PYTHON_RELOAD, 2.0, bUseScope );
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if( iResult )
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=======
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if( DefaultReload( PYTHON_MAX_CLIP, PYTHON_RELOAD, 2.0, bUseScope ) )
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>>>>>>> travis
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{
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m_flSoundDelay = gpGlobals->time + 1.5;
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m_flSoundDelay = 1.5;
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}
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}
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@ -48,7 +48,7 @@ class CItemKevlar : public CItem
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(pPlayer->pev->weapons & (1 << WEAPON_SUIT)))
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{
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pPlayer->pev->armorvalue += MAX_NORMAL_BATTERY;
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pPlayer->pev->armorvalue = min(pPlayer->pev->armorvalue, MAX_NORMAL_BATTERY);
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pPlayer->pev->armorvalue = Q_min(pPlayer->pev->armorvalue, MAX_NORMAL_BATTERY);
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EMIT_SOUND(pPlayer->edict(), CHAN_ITEM, "player/kevlar_zipper.wav", 1, ATTN_NORM);
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