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Refactor menu, add checkpoints

gravgun
mittorn 8 years ago
parent
commit
06cab18762
  1. 3
      dlls/game.cpp
  2. 2
      dlls/game.h
  3. 49
      dlls/multiplay_gamerules.cpp
  4. 10
      dlls/player.h
  5. 134
      dlls/triggers.cpp

3
dlls/game.cpp

@ -56,6 +56,8 @@ cvar_t mp_coop_nofriendlyfire = { "mp_coop_nofriendlyfire", "0", FCVAR_SERVER };
cvar_t mp_coop_disabledmap = { "mp_coop_disabledmap", "", FCVAR_SERVER }; cvar_t mp_coop_disabledmap = { "mp_coop_disabledmap", "", FCVAR_SERVER };
cvar_t mp_coop_reconnect_hack = { "mp_coop_reconnect_hack", "0", FCVAR_SERVER }; cvar_t mp_coop_reconnect_hack = { "mp_coop_reconnect_hack", "0", FCVAR_SERVER };
cvar_t mp_coop_noangry = { "mp_coop_noangry", "0", FCVAR_SERVER }; cvar_t mp_coop_noangry = { "mp_coop_noangry", "0", FCVAR_SERVER };
cvar_t mp_coop_checkpoints = { "mp_coop_checkpoints", "1", FCVAR_SERVER };
cvar_t mp_unduck = { "mp_unduck", "0", FCVAR_SERVER }; cvar_t mp_unduck = { "mp_unduck", "0", FCVAR_SERVER };
cvar_t mp_semclip = { "mp_semclip", "0", FCVAR_SERVER }; cvar_t mp_semclip = { "mp_semclip", "0", FCVAR_SERVER };
cvar_t mp_spectator = { "mp_spectator", "0", FCVAR_SERVER }; cvar_t mp_spectator = { "mp_spectator", "0", FCVAR_SERVER };
@ -513,6 +515,7 @@ void GameDLLInit( void )
CVAR_REGISTER( &mp_coop_reconnect_hack ); CVAR_REGISTER( &mp_coop_reconnect_hack );
CVAR_REGISTER( &mp_coop_noangry ); CVAR_REGISTER( &mp_coop_noangry );
CVAR_REGISTER( &mp_spectator ); CVAR_REGISTER( &mp_spectator );
CVAR_REGISTER( &mp_coop_checkpoints );
CVAR_REGISTER( &sentences_txt ); CVAR_REGISTER( &sentences_txt );
CVAR_REGISTER( &materials_txt ); CVAR_REGISTER( &materials_txt );

2
dlls/game.h

@ -52,6 +52,8 @@ extern cvar_t mp_coop;
extern cvar_t mp_coop_changelevel; extern cvar_t mp_coop_changelevel;
extern cvar_t mp_coop_nofriendlyfire; extern cvar_t mp_coop_nofriendlyfire;
extern cvar_t mp_coop_disabledmap; extern cvar_t mp_coop_disabledmap;
extern cvar_t mp_coop_checkpoints;
extern cvar_t mp_unduck; extern cvar_t mp_unduck;
extern cvar_t mp_semclip; extern cvar_t mp_semclip;
extern cvar_t mp_coop_reconnect_hack; extern cvar_t mp_coop_reconnect_hack;

49
dlls/multiplay_gamerules.cpp

@ -240,57 +240,13 @@ BOOL CHalfLifeMultiplay::ClientCommand( CBasePlayer *pPlayer, const char *pcmd )
{ {
int imenu = atoi( CMD_ARGV( 1 ) ); int imenu = atoi( CMD_ARGV( 1 ) );
switch( pPlayer->m_state ) CoopProcessMenu( pPlayer, imenu );
{
case STATE_SPECTATOR_BEGIN:
case STATE_SPECTATOR:
if( imenu == 1 )
{
SpawnPlayer( pPlayer );
pPlayer->m_state = STATE_SPAWNED;
}
if( imenu == 2 )
{
pPlayer->m_state = STATE_SPECTATOR;
CLIENT_COMMAND( pPlayer->edict(), "touch_show _coopm*\n" );
}
break;
case STATE_SPAWNED:
if( g_iMenu )
{
CoopProcessMenu( pPlayer, imenu );
return TRUE;
}
if( imenu == 1 )
{
pPlayer->RemoveAllItems( TRUE );
SpawnPlayer( pPlayer );
}
if( imenu == 2 )
{
UTIL_CleanSpawnPoint( pPlayer->pev->origin, 150 );
}
if( imenu == 3 )
{
pPlayer->RemoveAllItems( TRUE );
BecomeSpectator( pPlayer );
pPlayer->m_state = STATE_SPECTATOR;
}
if( imenu == 4 )
{
CoopVoteMenu( pPlayer );
}
default:
break;
}
return TRUE; return TRUE;
} }
if( FStrEq( pcmd, "coopmenu" ) ) if( FStrEq( pcmd, "coopmenu" ) )
{ {
if( !g_iMenu )
CoopMenu( pPlayer ); CoopMenu( pPlayer );
else
ClientPrint( pPlayer->pev, HUD_PRINTCONSOLE, "You cannot use coopmenu now!\n\n" );
return TRUE; return TRUE;
} }
@ -660,6 +616,7 @@ void CHalfLifeMultiplay::InitHUD( CBasePlayer *pl )
if( pl->m_state == STATE_SPECTATOR_BEGIN ) if( pl->m_state == STATE_SPECTATOR_BEGIN )
{ {
pl->m_iMenuState = MENUSTATE_COOPMENU_SPEC;
if( mp_coop.value ) if( mp_coop.value )
{ {

10
dlls/player.h

@ -93,6 +93,15 @@ enum PlayerState
STATE_POINT_SELECT STATE_POINT_SELECT
}; };
enum PlayerMenuState
{
MENUSTATE_NONE = 0,
MENUSTATE_COOPMENU,
MENUSTATE_COOPMENU_SPEC,
MENUSTATE_CHECKPOINT,
MENUSTATE_GLOBAL
};
#include "whandle.h" #include "whandle.h"
class CBasePlayer : public CBaseMonster class CBasePlayer : public CBaseMonster
@ -325,6 +334,7 @@ public:
float m_flSpawnTime; float m_flSpawnTime;
PlayerState m_state; PlayerState m_state;
bool m_fTouchMenu; bool m_fTouchMenu;
int m_iMenuState;
virtual void Touch( CBaseEntity *pOther ); virtual void Touch( CBaseEntity *pOther );
}; };

134
dlls/triggers.cpp

@ -1508,13 +1508,20 @@ struct SavedCoords
bool fDuck; bool fDuck;
} g_SavedCoords, s_SavedCoords; } g_SavedCoords, s_SavedCoords;
struct checkpoint_s
{
char str[32];
float time;
Vector origin;
} g_checkpoints[4];
void CoopClearData( void ) void CoopClearData( void )
{ {
// nullify // nullify
SavedCoords l_SavedCoords = {}; SavedCoords l_SavedCoords = {0};
g_SavedCoords = l_SavedCoords; g_SavedCoords = l_SavedCoords;
memset( &g_checkpoints, 0, sizeof( g_checkpoints ) );
} }
bool g_fPause; bool g_fPause;
@ -1522,12 +1529,14 @@ void CoopApplyData( void )
{ {
if( s_SavedCoords.valid ) if( s_SavedCoords.valid )
{ {
struct SavedCoords null1 = {0};
g_SavedCoords = s_SavedCoords; g_SavedCoords = s_SavedCoords;
s_SavedCoords = {}; s_SavedCoords = null1;
g_fSavedDuck = g_SavedCoords.fDuck; g_fSavedDuck = g_SavedCoords.fDuck;
} }
g_fPause = false; g_fPause = false;
ALERT( at_console, "^2CoopApplyData()\n" ); ALERT( at_console, "^2CoopApplyData()\n" );
memset( &g_checkpoints, 0, sizeof( g_checkpoints ) );
} }
int g_iMenu; int g_iMenu;
@ -1648,7 +1657,9 @@ public:
if( plr && plr->IsPlayer() ) if( plr && plr->IsPlayer() )
{ {
count2++; count2++;
ShowMenu( (CBasePlayer *)plr, title, count, menu, 30 ); CBasePlayer *player = (CBasePlayer *) plr;
ShowMenu( player, title, count, menu, 30 );
player->m_iMenuState = MENUSTATE_GLOBAL;
} }
} }
@ -1732,6 +1743,39 @@ void CChangeLevel::UpdateColor( void )
} }
void CoopCheckpointMenu( CBasePlayer *pPlayer )
{
if( pPlayer->m_state == STATE_SPAWNED )
{
if( mp_coop_checkpoints.value )
{
const char *menu[5] = {
"New checkpoint"
};
int i;
for( i = 1; g_checkpoints[i-1].time; i++ )
menu[i] = g_checkpoints[i-1].str;
ShowMenu( pPlayer, "Coop menu", i, menu );
pPlayer->m_iMenuState = MENUSTATE_CHECKPOINT;
}
}
}
void CoopNewCheckpoint( entvars_t *pevPlayer )
{
memmove( &g_checkpoints[1], &g_checkpoints[0], sizeof ( g_checkpoints[0] ) * 3 );
g_checkpoints[0].time = gpGlobals->time;
snprintf( g_checkpoints[0].str, 31, "%5s %d", STRING( pevPlayer->netname ), (int)( gpGlobals->time / 60 ) );
g_checkpoints[0].origin = pevPlayer->origin;
MESSAGE_BEGIN( MSG_ALL, 8, NULL ); // svc_print
WRITE_BYTE( 3 ); // PRINT_CHAT
WRITE_STRING( "New checkpoint availiable\n" );
MESSAGE_END();
}
void CoopVoteMenu( CBasePlayer *pPlayer ) void CoopVoteMenu( CBasePlayer *pPlayer )
{ {
int count = 0; int count = 0;
@ -1751,26 +1795,30 @@ void CoopVoteMenu( CBasePlayer *pPlayer )
} }
g_GlobalMenu.VoteMenu(pPlayer); g_GlobalMenu.VoteMenu(pPlayer);
} }
void CoopMenu( CBasePlayer *pPlayer ) void CoopMenu( CBasePlayer *pPlayer )
{ {
if( g_iMenu && gpGlobals->time - g_GlobalMenu.m_flTime < 30 )
return; // global menu active
if( pPlayer->m_state == STATE_SPAWNED ) if( pPlayer->m_state == STATE_SPAWNED )
{ {
pPlayer->m_iMenuState = MENUSTATE_COOPMENU;
if( mp_coop.value ) if( mp_coop.value )
{ {
const char *menu[] = { const char *menu[] = {
"Force respawn", "Force respawn",
"Unblock", "Unblock",
"Become spectator", "Become spectator",
"Vote changelevel" "Vote changelevel",
"Checkpoint/restore"
}; };
ShowMenu( pPlayer, "Coop menu", ARRAYSIZE( menu ), menu ); int count1 = ARRAYSIZE( menu ) - 1;
if( mp_coop_checkpoints.value )
count1++;
ShowMenu( pPlayer, "Coop menu", count1, menu );
} }
} }
else if ( pPlayer->m_state == STATE_SPECTATOR ) else if ( pPlayer->m_state == STATE_SPECTATOR )
{ {
pPlayer->m_iMenuState = MENUSTATE_COOPMENU_SPEC;
if( mp_coop.value ) if( mp_coop.value )
{ {
const char *menu[] = { const char *menu[] = {
@ -1782,9 +1830,71 @@ void CoopMenu( CBasePlayer *pPlayer )
} }
} }
void SpawnPlayer( CBasePlayer *pPlayer );
void BecomeSpectator( CBasePlayer *pPlayer );
void CoopProcessMenu( CBasePlayer *pPlayer, int imenu ) void CoopProcessMenu( CBasePlayer *pPlayer, int imenu )
{ {
return g_GlobalMenu.Process( pPlayer, imenu ); switch( pPlayer->m_iMenuState )
{
case MENUSTATE_COOPMENU_SPEC:
if( imenu == 1 )
{
SpawnPlayer( pPlayer );
pPlayer->m_state = STATE_SPAWNED;
}
if( imenu == 2 )
{
pPlayer->m_state = STATE_SPECTATOR;
CLIENT_COMMAND( pPlayer->edict(), "touch_show _coopm*\n" );
}
break;
case MENUSTATE_COOPMENU:
if( pPlayer->m_state != STATE_SPAWNED )
break;
if( imenu == 1 )
{
pPlayer->RemoveAllItems( TRUE );
SpawnPlayer( pPlayer );
}
if( imenu == 2 )
{
UTIL_CleanSpawnPoint( pPlayer->pev->origin, 150 );
}
if( imenu == 3 )
{
pPlayer->RemoveAllItems( TRUE );
BecomeSpectator( pPlayer );
pPlayer->m_state = STATE_SPECTATOR;
}
if( imenu == 4 )
{
CoopVoteMenu( pPlayer );
}
if( imenu == 5 )
{
CoopCheckpointMenu( pPlayer );
}
break;
case MENUSTATE_GLOBAL:
g_GlobalMenu.Process( pPlayer, imenu );
break;
case MENUSTATE_CHECKPOINT:
if( imenu == 1 )
{
CoopNewCheckpoint( pPlayer->pev );
}
else if( imenu > 1 && imenu < 5 )
{
pPlayer->RemoveAllItems( TRUE );
SpawnPlayer( pPlayer );
pPlayer->pev->origin = g_checkpoints[imenu-2].origin;
}
break;
default:
break;
}
//pPlayer->m_iMenuState = MENUSTATE_NONE;
} }
static void validateoffset( void ) static void validateoffset( void )
@ -2051,7 +2161,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
{ {
if( !count2 ) if( !count2 )
{ {
UTIL_HudMessageAll( params, "Cannot change level: Not enough players! Wait 30 sec before you may changelevel!" ); UTIL_HudMessageAll( params, "Cannot change level: Not enough players!\nWait 30 sec before you may changelevel!" );
return; return;
} }
@ -2061,7 +2171,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
i = 1; i = 1;
if( i ) if( i )
UTIL_HudMessageAll( params, UTIL_VarArgs( "%s touched end of map, next is %s %s, %d to go", UTIL_HudMessageAll( params, UTIL_VarArgs( "%s touched end of map\nnext is %s %s, %d to go",
( pActivator->pev->netname && STRING( pActivator->pev->netname )[0] != 0 ) ? STRING( pActivator->pev->netname ) : "unconnected", ( pActivator->pev->netname && STRING( pActivator->pev->netname )[0] != 0 ) ? STRING( pActivator->pev->netname ) : "unconnected",
st_szNextMap, st_szNextSpot, i ) ); st_szNextMap, st_szNextSpot, i ) );
if( count2 ) if( count2 )
@ -2148,7 +2258,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
{ {
CBaseEntity *plr = UTIL_PlayerByIndex( i ); CBaseEntity *plr = UTIL_PlayerByIndex( i );
if( plr && plr->IsPlayer() && ( !FindTriggerTransition( m_szLandmarkName ) || (gpGlobals->time -((CBasePlayer*)plr)->m_flSpawnTime ) > 30 ) || m_fSkipSpawnCheck ) if( plr && plr->IsPlayer() && ( !FindTriggerTransition( m_szLandmarkName ) || (gpGlobals->time -((CBasePlayer*)plr)->m_flSpawnTime ) > 30 || m_fSkipSpawnCheck ) )
{ {
if( InTransitionVolume( plr, m_szLandmarkName )) if( InTransitionVolume( plr, m_szLandmarkName ))
{ {

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