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Remove annoying EF_BRIGHTFIELD on blocked monsters
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@ -2091,7 +2091,9 @@ void CBaseMonster :: StartMonster ( void )
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if (!WALK_MOVE ( ENT(pev), 0, 0, WALKMOVE_NORMAL ) )
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{
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ALERT(at_error, "Monster %s stuck in wall--level design error\n", STRING(pev->classname));
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#ifdef _DEBUG
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pev->effects = EF_BRIGHTFIELD;
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#endif
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}
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}
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else
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