@ -2091,7 +2091,9 @@ void CBaseMonster :: StartMonster ( void )
if (!WALK_MOVE ( ENT(pev), 0, 0, WALKMOVE_NORMAL ) )
{
ALERT(at_error, "Monster %s stuck in wall--level design error\n", STRING(pev->classname));
#ifdef _DEBUG
pev->effects = EF_BRIGHTFIELD;
#endif
}
else