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Remove annoying EF_BRIGHTFIELD on blocked monsters

AR2
mittorn 9 years ago
parent
commit
0559268c43
  1. 2
      dlls/monsters.cpp

2
dlls/monsters.cpp

@ -2091,7 +2091,9 @@ void CBaseMonster :: StartMonster ( void ) @@ -2091,7 +2091,9 @@ void CBaseMonster :: StartMonster ( void )
if (!WALK_MOVE ( ENT(pev), 0, 0, WALKMOVE_NORMAL ) )
{
ALERT(at_error, "Monster %s stuck in wall--level design error\n", STRING(pev->classname));
#ifdef _DEBUG
pev->effects = EF_BRIGHTFIELD;
#endif
}
}
else

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