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https://github.com/YGGverse/hlsdk-portable.git
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fix gcc 8.3.0 format-overflow warnings
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@ -77,7 +77,7 @@ void WeaponsResource::LoadWeaponSprites( WEAPON *pWeapon )
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else
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else
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iRes = 640;
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iRes = 640;
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char sz[128];
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char sz[140];
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if( !pWeapon )
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if( !pWeapon )
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return;
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return;
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@ -820,7 +820,7 @@ bool CHudSpectator::IsActivePlayer( cl_entity_t *ent )
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bool CHudSpectator::ParseOverviewFile()
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bool CHudSpectator::ParseOverviewFile()
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{
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{
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char filename[255] = { 0 };
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char filename[270] = { 0 };
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char levelname[255] = { 0 };
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char levelname[255] = { 0 };
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char token[1024] = { 0 };
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char token[1024] = { 0 };
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float height;
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float height;
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@ -724,7 +724,7 @@ void CNihilanth::NextActivity()
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if( ( pev->health < gSkillData.nihilanthHealth / 2 || m_iActiveSpheres < N_SPHERES / 2 ) && m_hRecharger == 0 && m_iLevel <= 9 )
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if( ( pev->health < gSkillData.nihilanthHealth / 2 || m_iActiveSpheres < N_SPHERES / 2 ) && m_hRecharger == 0 && m_iLevel <= 9 )
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{
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{
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char szName[64];
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char szName[66];
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CBaseEntity *pEnt = NULL;
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CBaseEntity *pEnt = NULL;
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CBaseEntity *pRecharger = NULL;
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CBaseEntity *pRecharger = NULL;
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@ -772,7 +772,7 @@ void CNihilanth::NextActivity()
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if( iseq != pev->sequence )
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if( iseq != pev->sequence )
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{
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{
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char szText[64];
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char szText[76];
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sprintf( szText, "%s%d", m_szDrawUse, m_iLevel );
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sprintf( szText, "%s%d", m_szDrawUse, m_iLevel );
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FireTargets( szText, this, this, USE_ON, 1.0 );
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FireTargets( szText, this, this, USE_ON, 1.0 );
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@ -820,7 +820,7 @@ void CNihilanth::NextActivity()
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}
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}
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else
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else
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{
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{
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char szText[64];
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char szText[66];
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sprintf( szText, "%s%d", m_szTeleportTouch, m_iTeleport );
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sprintf( szText, "%s%d", m_szTeleportTouch, m_iTeleport );
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CBaseEntity *pTouch = UTIL_FindEntityByTargetname( NULL, szText );
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CBaseEntity *pTouch = UTIL_FindEntityByTargetname( NULL, szText );
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@ -1100,7 +1100,7 @@ void CNihilanth::HandleAnimEvent( MonsterEvent_t *pEvent )
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// prayer
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// prayer
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if( m_hEnemy != 0 )
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if( m_hEnemy != 0 )
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{
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{
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char szText[32];
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char szText[76];
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sprintf( szText, "%s%d", m_szTeleportTouch, m_iTeleport );
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sprintf( szText, "%s%d", m_szTeleportTouch, m_iTeleport );
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CBaseEntity *pTouch = UTIL_FindEntityByTargetname( NULL, szText );
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CBaseEntity *pTouch = UTIL_FindEntityByTargetname( NULL, szText );
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