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Add monster_alien_worker implementation.

residual_point
Night Owl 7 years ago
parent
commit
0168a6f212
  1. 51
      dlls/islave.cpp

51
dlls/islave.cpp

@ -96,6 +96,7 @@ public: @@ -96,6 +96,7 @@ public:
};
LINK_ENTITY_TO_CLASS( monster_alien_slave, CISlave )
LINK_ENTITY_TO_CLASS( monster_alien_worker, CISlave )
LINK_ENTITY_TO_CLASS( monster_vortigaunt, CISlave )
TYPEDESCRIPTION CISlave::m_SaveData[] =
@ -189,8 +190,13 @@ void CISlave::AlertSound( void ) @@ -189,8 +190,13 @@ void CISlave::AlertSound( void )
if( m_hEnemy != 0 )
{
SENTENCEG_PlayRndSz( ENT( pev ), "SLV_ALERT", 0.85, ATTN_NORM, 0, m_voicePitch );
if( !FClassnameIs( pev, "monster_alien_worker" ) )
{
CallForHelp( "monster_alien_slave", 512, m_hEnemy, m_vecEnemyLKP );
CallForHelp( "monster_alien_grunt", 512, m_hEnemy, m_vecEnemyLKP );
CallForHelp( "monster_zombie_grunt", 512, m_hEnemy, m_vecEnemyLKP );
CallForHelp( "monster_alien_worker", 512, m_hEnemy, m_vecEnemyLKP );
}
}
}
@ -275,13 +281,17 @@ void CISlave::SetYawSpeed( void ) @@ -275,13 +281,17 @@ void CISlave::SetYawSpeed( void )
switch( m_Activity )
{
case ACT_WALK:
ys = 50;
break;
case ACT_RUN:
if( FClassnameIs( pev, "monster_alien_worker" ) )
ys = 75;
else
ys = 70;
break;
case ACT_WALK:
case ACT_IDLE:
if( FClassnameIs( pev, "monster_alien_worker" ) )
ys = 75;
else
ys = 50;
break;
default:
@ -508,7 +518,17 @@ void CISlave::Spawn() @@ -508,7 +518,17 @@ void CISlave::Spawn()
{
Precache();
if( FClassnameIs( pev, "monster_alien_worker" ) )
{
SET_MODEL( ENT( pev ), "models/aworker.mdl" );
m_voicePitch = RANDOM_LONG( 80, 90 );
}
else
{
SET_MODEL( ENT( pev ), "models/islave.mdl" );
m_voicePitch = RANDOM_LONG( 85, 110 );
}
UTIL_SetSize( pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX );
pev->solid = SOLID_SLIDEBOX;
@ -521,8 +541,6 @@ void CISlave::Spawn() @@ -521,8 +541,6 @@ void CISlave::Spawn()
m_MonsterState = MONSTERSTATE_NONE;
m_afCapability = bits_CAP_HEAR | bits_CAP_TURN_HEAD | bits_CAP_RANGE_ATTACK2 | bits_CAP_DOORS_GROUP;
m_voicePitch = RANDOM_LONG( 85, 110 );
MonsterInit();
}
@ -533,7 +551,11 @@ void CISlave::Precache() @@ -533,7 +551,11 @@ void CISlave::Precache()
{
size_t i;
if( FClassnameIs( pev, "monster_alien_worker" ) )
PRECACHE_MODEL( "models/aworker.mdl" );
else
PRECACHE_MODEL( "models/islave.mdl" );
PRECACHE_MODEL( "sprites/lgtning.spr" );
PRECACHE_SOUND( "debris/zap1.wav" );
PRECACHE_SOUND( "debris/zap4.wav" );
@ -779,9 +801,18 @@ void CISlave::WackBeam( int side, CBaseEntity *pEntity ) @@ -779,9 +801,18 @@ void CISlave::WackBeam( int side, CBaseEntity *pEntity )
m_pBeam[m_iBeams]->PointEntInit( pEntity->Center(), entindex() );
m_pBeam[m_iBeams]->SetEndAttachment( side < 0 ? 2 : 1 );
if( FClassnameIs( pev, "monster_alien_worker" ) )
{
m_pBeam[m_iBeams]->SetColor( 180, 250, 90 );
m_pBeam[m_iBeams]->SetBrightness( 240 );
m_pBeam[m_iBeams]->SetNoise( 90 );
}
else
{
m_pBeam[m_iBeams]->SetColor( 180, 255, 96 );
m_pBeam[m_iBeams]->SetBrightness( 255 );
m_pBeam[m_iBeams]->SetNoise( 80 );
}
m_iBeams++;
}
@ -793,6 +824,7 @@ void CISlave::ZapBeam( int side ) @@ -793,6 +824,7 @@ void CISlave::ZapBeam( int side )
Vector vecSrc, vecAim;
TraceResult tr;
CBaseEntity *pEntity;
int pitch;
if( m_iBeams >= ISLAVE_MAX_BEAMS )
return;
@ -819,7 +851,12 @@ void CISlave::ZapBeam( int side ) @@ -819,7 +851,12 @@ void CISlave::ZapBeam( int side )
{
pEntity->TraceAttack( pev, gSkillData.slaveDmgZap, vecAim, &tr, DMG_SHOCK );
}
UTIL_EmitAmbientSound( ENT( pev ), tr.vecEndPos, "weapons/electro4.wav", 0.5, ATTN_NORM, 0, RANDOM_LONG( 140, 160 ) );
if( FClassnameIs( pev, "monster_alien_worker" ) )
pitch = RANDOM_LONG( 150, 180 );
else
pitch = RANDOM_LONG( 140, 160 );
UTIL_EmitAmbientSound( ENT( pev ), tr.vecEndPos, "weapons/electro4.wav", 0.5, ATTN_NORM, 0, pitch );
}
//=========================================================

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