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#ifndef COOP_UTIL_H
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#define COOP_UTIL_H
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extern cvar_t mp_gravgun_players;
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extern cvar_t mp_coop;
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extern cvar_t mp_coop_nofriendlyfire;
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extern cvar_t mp_coop_checkpoints;
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extern cvar_t mp_skipdefaults;
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extern cvar_t mp_coop_strongcheckpoints;
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extern cvar_t mp_unduck;
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extern cvar_t mp_semclip;
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extern cvar_t mp_coop_reconnect_hack;
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extern cvar_t mp_coop_noangry;
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extern cvar_t sentences_txt;
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extern cvar_t materials_txt;
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extern bool g_fSavedDuck;
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extern bool g_fPause;
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struct SavedCoords
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{
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char landmark[32];
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Vector triggerorigin;
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Vector triggerangles;
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Vector offset;
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int iCount;
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bool valid;
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bool validoffset;
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bool validspawnpoint;
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int changeback;
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bool trainsaved;
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Vector trainoffset;
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char trainglobal[256];
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int trainuser1;
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bool fUsed;
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bool fDuck;
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};
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void COOP_ValidateOffset( void );
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void UTIL_CleanSpawnPoint( Vector origin, float radius );
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char *UTIL_CoopPlayerName( CBaseEntity *pPlayer );
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bool UTIL_CoopGetSpawnPoint( Vector *point, Vector *angles);
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void UTIL_CoopSaveTrain( CBaseEntity *pPlayer, SavedCoords *coords);
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Vector COOP_FixupSpawnPoint(Vector spawn);
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void COOP_ClearData( void );
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void COOP_ApplyData( void );
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void UTIL_CoopPrintMessage( const char *format, ... );
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void UTIL_CoopHudMessage( int channel, float time, unsigned int color1, unsigned int color2, float x, float y, const char *format, ... );
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void UTIL_CoopPlayerMessage( CBaseEntity *pPlayer, int channel, float time, unsigned int color1, unsigned int color2, float x, float y, const char *format, ... );
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bool COOP_PlayerDeath( CBasePlayer *pPlayer );
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void COOP_RegisterCVars( void );
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bool COOP_ClientCommand( edict_t *pEntity );
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bool COOP_ConfirmMenu(CBaseEntity *pTrigger, CBaseEntity *pActivator, int count2, char *mapname );
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void COOP_ResetVote( void );
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void COOP_ServerActivate( void );
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bool COOP_GetOrigin( Vector *pvecNewOrigin, const Vector &vecOrigin, const char *pszMapName );
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class CBasePlayer;
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void UTIL_CoopKickPlayer(CBaseEntity *pPlayer);
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bool UTIL_CoopIsBadPlayer( CBaseEntity *plr );
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void COOP_NewCheckpoint( entvars_t *pevPlayer );
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CBaseEntity *UTIL_CoopGetPlayerTrain( CBaseEntity *pPlayer);
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void UTIL_SpawnPlayer( CBasePlayer *pPlayer );
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void UTIL_BecomeSpectator( CBasePlayer *pPlayer );
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void COOP_CheckpointMenu( CBasePlayer *pPlayer );
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extern int g_iVote;
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class CWeaponList
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{
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char weapons[64][256];
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int m_iWeapons;
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public:
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void AddWeapon( const char *classname );
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void GiveToPlayer(CBasePlayer *pPlayer);
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void Clear();
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};
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extern CWeaponList g_WeaponList;
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extern struct SavedCoords g_SavedCoords, s_SavedCoords;
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#endif // COOP_UTIL_H
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