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Move coop stuff to coop.cpp

gravgun
mittorn 8 years ago
parent
commit
a837174564
  1. 16
      dlls/client.cpp
  2. 63
      dlls/coop.cpp
  3. 16
      dlls/coop_util.h
  4. 73
      dlls/multiplay_gamerules.cpp

16
dlls/client.cpp

@ -664,10 +664,6 @@ void ServerDeactivate( void ) @@ -664,10 +664,6 @@ void ServerDeactivate( void )
//
}
void CoopClearData( void );
void CoopApplyData( void );
void CoopClearWeaponList( void );
void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax )
{
int i;
@ -704,7 +700,7 @@ void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax ) @@ -704,7 +700,7 @@ void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax )
LinkUserMessages();
if( mp_coop.value )
{
CoopApplyData();
UTIL_CoopApplyData();
for( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBasePlayer *plr = (CBasePlayer*)UTIL_PlayerByIndex( i );
@ -769,13 +765,12 @@ void ParmsNewLevel( void ) @@ -769,13 +765,12 @@ void ParmsNewLevel( void )
if ( pSaveData )
{
pSaveData->connectionCount = BuildChangeList( pSaveData->levelList, MAX_LEVEL_CONNECTIONS );
//CoopApplyData();
}
else
if( mp_coop_changelevel.value )
{
CoopClearData();
CoopClearWeaponList();
UTIL_CoopClearData();
g_WeaponList.Clear();
}
}
@ -789,13 +784,12 @@ void ParmsChangeLevel( void ) @@ -789,13 +784,12 @@ void ParmsChangeLevel( void )
if ( pSaveData )
{
pSaveData->connectionCount = BuildChangeList( pSaveData->levelList, MAX_LEVEL_CONNECTIONS );
//CoopApplyData();
}
else
if( mp_coop_changelevel.value )
{
CoopClearData();
CoopClearWeaponList();
UTIL_CoopClearData();
g_WeaponList.Clear();
}
}

63
dlls/coop.cpp

@ -173,7 +173,7 @@ struct checkpoint_s @@ -173,7 +173,7 @@ struct checkpoint_s
} g_checkpoints[4];
void CoopClearData( void )
void UTIL_CoopClearData( void )
{
// nullify
SavedCoords l_SavedCoords = {0};
@ -182,7 +182,7 @@ void CoopClearData( void ) @@ -182,7 +182,7 @@ void CoopClearData( void )
}
bool g_fPause;
void CoopApplyData( void )
void UTIL_CoopApplyData( void )
{
if( s_SavedCoords.valid )
{
@ -627,3 +627,62 @@ CBaseEntity *UTIL_CoopGetPlayerTrain( CBaseEntity *pPlayer) @@ -627,3 +627,62 @@ CBaseEntity *UTIL_CoopGetPlayerTrain( CBaseEntity *pPlayer)
return NULL;
return train;
}
// Collect all weapons tat player touchet in coop ant give to all players at spawn
CWeaponList g_WeaponList;
void CWeaponList::Clear()
{
m_iWeapons = 0;
}
void CWeaponList::GiveToPlayer(CBasePlayer *pPlayer)
{
for(int i = 0; i < m_iWeapons;i++)
pPlayer->GiveNamedItem(weapons[i]);
}
void CWeaponList::AddWeapon( const char *classname )
{
int i;
for(i = 0; i < m_iWeapons;i++)
if(!strcmp(weapons[i], classname))
return;
strcpy(weapons[m_iWeapons++], classname);
}
extern int gmsgShowMenu;
void UTIL_CoopShowMenu( CBasePlayer *pPlayer, const char *title, int count, const char **slot, signed char time )
{
if( pPlayer->m_fTouchMenu)
{
char buf[256];
#define MENU_STR(VAR) (#VAR)
sprintf( buf, MENU_STR(slot10\ntouch_hide _coops*\ntouch_show _coops\ntouch_addbutton "_coopst" "#%s" "" 0.16 0.11 0.41 0.3 0 255 0 255 78 1.5\n), title);
CLIENT_COMMAND( pPlayer->edict(), buf);
for( int i = 0; i < count; i++ )
{
sprintf( buf, MENU_STR(touch_settexture _coops%d "#%d. %s"\ntouch_show _coops%d\n), i+1, i+1, slot[i], i + 1 );
CLIENT_COMMAND( pPlayer->edict(), buf);
}
}
else
{
char buf[128], *pbuf = buf;
short int flags = 1<<9;
pbuf += sprintf( pbuf, "^2%s:\n", title );
for( int i = 0; i < count; i++ )
{
pbuf += sprintf( pbuf, "^3%d.^7 %s\n", i+1, slot[i]);
flags |= 1<<i;
}
MESSAGE_BEGIN(MSG_ONE, gmsgShowMenu, NULL, pPlayer->pev);
WRITE_SHORT( flags ); // slots
WRITE_CHAR( time ); // show time
WRITE_BYTE( 0 ); // need more
WRITE_STRING( buf );
MESSAGE_END();
}
//CLIENT_COMMAND( pPlayer->edict(), "exec touch_default/numbers.cfg\n");
}

16
dlls/coop_util.h

@ -65,7 +65,8 @@ bool UTIL_CoopRestorePlayerCoords(CBaseEntity *player, Vector *origin, Vector *a @@ -65,7 +65,8 @@ bool UTIL_CoopRestorePlayerCoords(CBaseEntity *player, Vector *origin, Vector *a
void UTIL_CoopSaveTrain( CBaseEntity *pPlayer, SavedCoords *coords);
Vector UTIL_FixupSpawnPoint(Vector spawn);
void UTIL_CoopActivateChangeLevel( CBaseEntity *pTrigger );
void UTIL_CoopClearData( void );
void UTIL_CoopApplyData( void );
#ifdef PLAYER_H
void UTIL_CoopKickPlayer(CBaseEntity *pPlayer);
bool UTIL_CoopIsBadPlayer( CBaseEntity *plr );
@ -101,6 +102,19 @@ public: @@ -101,6 +102,19 @@ public:
};
extern GlobalMenu g_GlobalMenu;
class CWeaponList
{
char weapons[64][256];
int m_iWeapons;
public:
void AddWeapon( const char *classname );
void GiveToPlayer(CBasePlayer *pPlayer);
void Clear();
};
extern CWeaponList g_WeaponList;
#endif
extern struct SavedCoords g_SavedCoords, s_SavedCoords;

73
dlls/multiplay_gamerules.cpp

@ -65,79 +65,6 @@ public: @@ -65,79 +65,6 @@ public:
static CMultiplayGameMgrHelper g_GameMgrHelper;
#endif
// Collect all weapons tat player touchet in coop ant give to all players at spawn
class CWeaponList
{
char weapons[64][256];
int m_iWeapons;
public:
void AddWeapon( const char *classname )
{
int i;
for(i = 0; i < m_iWeapons;i++)
if(!strcmp(weapons[i], classname))
return;
strcpy(weapons[m_iWeapons++], classname);
}
void GiveToPlayer(CBasePlayer *player)
{
for(int i = 0; i < m_iWeapons;i++)
player->GiveNamedItem(weapons[i]);
}
void Clear()
{
m_iWeapons = 0;
}
} g_WeaponList;
void CoopClearWeaponList( void )
{
g_WeaponList.Clear();
}
extern int g_iMenu;
extern int gmsgShowMenu;
void UTIL_CoopShowMenu( CBasePlayer *pPlayer, const char *title, int count, const char **slot, signed char time )
{
if( pPlayer->m_fTouchMenu)
{
char buf[256];
#define MENU_STR(VAR) (#VAR)
sprintf( buf, MENU_STR(slot10\ntouch_hide _coops*\ntouch_show _coops\ntouch_addbutton "_coopst" "#%s" "" 0.16 0.11 0.41 0.3 0 255 0 255 78 1.5\n), title);
CLIENT_COMMAND( pPlayer->edict(), buf);
for( int i = 0; i < count; i++ )
{
sprintf( buf, MENU_STR(touch_settexture _coops%d "#%d. %s"\ntouch_show _coops%d\n), i+1, i+1, slot[i], i + 1 );
CLIENT_COMMAND( pPlayer->edict(), buf);
}
}
else
{
char buf[128], *pbuf = buf;
short int flags = 1<<9;
pbuf += sprintf( pbuf, "^2%s:\n", title );
for( int i = 0; i < count; i++ )
{
pbuf += sprintf( pbuf, "^3%d.^7 %s\n", i+1, slot[i]);
flags |= 1<<i;
}
MESSAGE_BEGIN(MSG_ONE, gmsgShowMenu, NULL, pPlayer->pev);
WRITE_SHORT( flags ); // slots
WRITE_CHAR( time ); // show time
WRITE_BYTE( 0 ); // need more
WRITE_STRING( buf );
MESSAGE_END();
}
//CLIENT_COMMAND( pPlayer->edict(), "exec touch_default/numbers.cfg\n");
}
void UTIL_CoopMenu( CBasePlayer *pPlayer );
void UTIL_CoopVoteMenu( CBasePlayer *pPlayer );
//*********************************************************
// Rules for the half-life multiplayer game.

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