Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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// Pongles [
class CCustomMessage
{
public:
byte r, g, b;
float y;
float fadein;
float fadeout;
float holdtime;
char *pText;
float time;
char szText[64];
CCustomMessage() {}
CCustomMessage(byte rr, byte gg, byte bb, float yy, float fo, float ht,
float st, char *szt);
};
const int maxCustomMessages = 16;
class CHudHalloween : public CHudBase
{
CCustomMessage *m_pCustomMsgs[maxCustomMessages];
public:
int Init(void);
int VidInit( void );
int Draw(float flTime);
int MsgFunc_Halloween(const char *pszName, int iSize, void *pbuf);
int CenterPos(char *szMessage);
void MessageAdd( int type, float time, char *text );
void Reset( void );
~CHudHalloween();
};
// Pongles ]