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#ifndef COOP_UTIL_H
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#define COOP_UTIL_H
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extern cvar_t cvar_allow_gravgun;
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extern cvar_t cvar_allow_ar2;
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extern cvar_t cvar_ar2_mp5;
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extern cvar_t cvar_ar2_bullets;
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extern cvar_t cvar_ar2_balls;
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extern cvar_t cvar_wresptime;
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extern cvar_t cvar_iresptime;
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extern cvar_t cvar_gibtime;
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extern cvar_t cvar_hgibcount;
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extern cvar_t cvar_agibcount;
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extern cvar_t mp_gravgun_players;
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extern cvar_t mp_coop;
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extern cvar_t mp_coop_changelevel;
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extern cvar_t mp_coop_nofriendlyfire;
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extern cvar_t mp_coop_disabledmap;
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extern cvar_t mp_coop_checkpoints;
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extern cvar_t mp_skipdefaults;
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extern cvar_t mp_coop_strongcheckpoints;
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extern cvar_t mp_unduck;
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extern cvar_t mp_semclip;
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extern cvar_t mp_coop_reconnect_hack;
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extern cvar_t mp_coop_noangry;
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extern cvar_t mp_spectator;
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extern cvar_t sentences_txt;
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extern cvar_t materials_txt;
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extern bool g_fSavedDuck;
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extern bool g_fPause;
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struct SavedCoords
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{
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char ip[32][32];
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Vector origin[32];
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Vector angles[32];
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char landmark[32];
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Vector triggerorigin;
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Vector triggerangles;
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Vector offset;
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int iCount;
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bool valid;
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bool validoffset;
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bool validspawnpoint;
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int changeback;
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bool trainsaved;
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Vector trainoffset;
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char trainglobal[256];
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int trainuser1;
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bool fUsed;
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bool fDuck;
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};
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void UTIL_CoopValidateOffset( void );
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void UTIL_CleanSpawnPoint( Vector origin, float radius );
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char *UTIL_CoopPlayerName( CBaseEntity *pPlayer );
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bool UTIL_CoopGetSpawnPoint( Vector *point, Vector *angles);
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bool UTIL_CoopRestorePlayerCoords(CBaseEntity *player, Vector *origin, Vector *angles );
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void UTIL_CoopSaveTrain( CBaseEntity *pPlayer, SavedCoords *coords);
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Vector UTIL_FixupSpawnPoint(Vector spawn);
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void UTIL_CoopActivateChangeLevel( CBaseEntity *pTrigger );
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void UTIL_CoopClearData( void );
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void UTIL_CoopApplyData( void );
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#ifdef PLAYER_H
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void UTIL_CoopKickPlayer(CBaseEntity *pPlayer);
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bool UTIL_CoopIsBadPlayer( CBaseEntity *plr );
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void UTIL_CoopNewCheckpoint( entvars_t *pevPlayer );
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CBaseEntity *UTIL_CoopGetPlayerTrain( CBaseEntity *pPlayer);
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void UTIL_CoopMenu( CBasePlayer *pPlayer );
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void UTIL_SpawnPlayer( CBasePlayer *pPlayer );
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void UTIL_BecomeSpectator( CBasePlayer *pPlayer );
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void UTIL_CoopCheckpointMenu( CBasePlayer *pPlayer );
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void UTIL_CoopVoteMenu( CBasePlayer *pPlayer );
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void UTIL_CoopShowMenu( CBasePlayer *pPlayer, const char *title, int count, const char **slot, signed char time = -1 );
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bool UTIL_CoopConfirmMenu( CBaseEntity *pTrigger, CBaseEntity *pActivator, int count2, char *mapname );
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extern int g_iMenu;
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// Show to all spawned players: voting, etc..
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class GlobalMenu
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{
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public:
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int m_iConfirm;
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int m_iVoteCount;
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int m_iMaxCount;
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int m_iBanCount;
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float m_flTime;
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const char *maps[5];
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int votes[5];
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CBaseEntity *triggers[5];
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EHANDLE m_pTrigger;
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EHANDLE m_pPlayer;
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void VoteMenu( CBasePlayer *pPlayer );
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void ConfirmMenu( CBasePlayer *pPlayer, CBaseEntity *trigger, const char *mapname );
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void ShowGlobalMenu( const char *title, int count, const char **menu );
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void Process( CBasePlayer *pPlayer, int imenu );
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};
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extern GlobalMenu g_GlobalMenu;
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class CWeaponList
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{
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char weapons[64][256];
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int m_iWeapons;
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public:
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void AddWeapon( const char *classname );
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void GiveToPlayer(CBasePlayer *pPlayer);
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void Clear();
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};
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extern CWeaponList g_WeaponList;
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#endif
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extern struct SavedCoords g_SavedCoords, s_SavedCoords;
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#endif // COOP_UTIL_H
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