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#
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# Copyright (c) 2015 Pavlo Lavrenenko
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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#
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cmake_minimum_required(VERSION 2.8.12)
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project (SVDLL)
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set (SVDLL_LIBRARY server)
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include(CheckIncludeFile)
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check_include_file("tgmath.h" HAVE_TGMATH_H)
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if(HAVE_TGMATH_H)
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add_definitions(-DHAVE_TGMATH_H)
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endif()
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add_definitions(-DCLIENT_WEAPONS)
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if(NOT MSVC)
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add_compile_options(-fno-exceptions) # GCC/Clang flag
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add_compile_options(-Wno-invalid-offsetof) # GCC/Clang flag
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add_compile_options(-fvisibility=hidden) # GCC/Clang flag
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add_definitions(-D_LINUX) # It seems enough for all non-Win32 systems
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add_definitions(-Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf )
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else()
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add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE)
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endif()
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set (SVDLL_SOURCES
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agrunt.cpp
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airtank.cpp
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aflock.cpp
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alias.cpp
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animating.cpp
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animation.cpp
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apache.cpp
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barnacle.cpp
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barney.cpp
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bigmomma.cpp
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bloater.cpp
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bmodels.cpp
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bullsquid.cpp
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buttons.cpp
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cbase.cpp
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client.cpp
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combat.cpp
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controller.cpp
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crossbow.cpp
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crowbar.cpp
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defaultai.cpp
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doors.cpp
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effects.cpp
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egon.cpp
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explode.cpp
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flyingmonster.cpp
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func_break.cpp
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func_tank.cpp
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game.cpp
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gamerules.cpp
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gargantua.cpp
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gauss.cpp
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genericmonster.cpp
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ggrenade.cpp
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globals.cpp
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glock.cpp
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gman.cpp
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h_ai.cpp
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h_battery.cpp
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h_cine.cpp
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h_cycler.cpp
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h_export.cpp
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handgrenade.cpp
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hassassin.cpp
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headcrab.cpp
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healthkit.cpp
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hgrunt.cpp
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hornet.cpp
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hornetgun.cpp
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houndeye.cpp
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ichthyosaur.cpp
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islave_deamon.cpp
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items.cpp
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leech.cpp
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lights.cpp
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locus.cpp
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maprules.cpp
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monstermaker.cpp
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monsters.cpp
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monsterstate.cpp
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mortar.cpp
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movewith.cpp
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mp5.cpp
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multiplay_gamerules.cpp
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nihilanth.cpp
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nodes.cpp
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observer.cpp
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osprey.cpp
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pathcorner.cpp
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plane.cpp
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plats.cpp
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player.cpp
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playermonster.cpp
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python.cpp
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rat.cpp
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roach.cpp
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rpg.cpp
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satchel.cpp
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schedule.cpp
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scientist.cpp
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scripted.cpp
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shotgun.cpp
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singleplay_gamerules.cpp
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skill.cpp
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sound.cpp
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soundent.cpp
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spectator.cpp
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squadmonster.cpp
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squeakgrenade.cpp
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subs.cpp
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talkmonster.cpp
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teamplay_gamerules.cpp
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tempmonster.cpp
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tentacle.cpp
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triggers.cpp
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tripmine.cpp
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turret.cpp
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util.cpp
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weapons.cpp
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world.cpp
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xen.cpp
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zombie.cpp
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../pm_shared/pm_debug.c
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../pm_shared/pm_math.c
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../pm_shared/pm_shared.c
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)
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include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public)
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if(MSVC)
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set(SVDLL_SOURCES
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${SVDLL_SOURCES}
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hl.def)
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endif()
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if(USE_VOICEMGR)
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set(SVDLL_SOURCES
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${SVDLL_SOURCES}
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../game_shared/voice_gamemgr.cpp)
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else()
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add_definitions(-DNO_VOICEGAMEMGR)
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endif()
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add_library (${SVDLL_LIBRARY} SHARED ${SVDLL_SOURCES})
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set_target_properties (${SVDLL_LIBRARY} PROPERTIES
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POSITION_INDEPENDENT_CODE 1)
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if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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set(SVDLL_NAME "${SERVER_LIBRARY_NAME}")
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set_target_properties(${SVDLL_LIBRARY} PROPERTIES
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OUTPUT_NAME ${SVDLL_NAME}
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PREFIX "")
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endif()
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if(MSVC)
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set_property(TARGET ${SVDLL_LIBRARY} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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endif()
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install( TARGETS ${SVDLL_LIBRARY}
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DESTINATION "${GAMEDIR}/${SERVER_INSTALL_DIR}/"
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PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
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GROUP_READ GROUP_EXECUTE
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WORLD_READ WORLD_EXECUTE)
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