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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// cdll_dll.h
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// this file is included by both the game-dll and the client-dll,
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#pragma once
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#ifndef CDLL_DLL_H
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#define CDLL_DLL_H
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#define MAX_WEAPONS 32 // ???
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#define MAX_WEAPON_SLOTS 6 // hud item selection slots
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#define MAX_ITEM_TYPES 6 // hud item selection slots
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#define MAX_ITEMS 5 // hard coded item types
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#define HIDEHUD_WEAPONS ( 1<<0 )
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#define HIDEHUD_FLASHLIGHT ( 1<<1 )
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#define HIDEHUD_ALL ( 1<<2 )
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#define HIDEHUD_HEALTH ( 1<<3 )
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#define HIDEHUD_CUSTOMCROSSHAIR ( 1<<4 ) //LRC - probably not the right way to do this, but it's just an experiment.
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#define MAX_AMMO_TYPES 32 // ???
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#define MAX_AMMO_SLOTS 32 // not really slots
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#define HUD_PRINTNOTIFY 1
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#define HUD_PRINTCONSOLE 2
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#define HUD_PRINTTALK 3
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#define HUD_PRINTCENTER 4
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#define WEAPON_SUIT 31
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// advanced NVG
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#define NVG_DRAIN_PER_SECOND 0.75
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#define NVG_RECHARGE_PER_SECOND 7.5
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// advanced NVG
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#endif
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