/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // cdll_dll.h // this file is included by both the game-dll and the client-dll, #pragma once #ifndef CDLL_DLL_H #define CDLL_DLL_H #define MAX_WEAPONS 32 // ??? #define MAX_WEAPON_SLOTS 6 // hud item selection slots #define MAX_ITEM_TYPES 6 // hud item selection slots #define MAX_ITEMS 5 // hard coded item types #define HIDEHUD_WEAPONS ( 1<<0 ) #define HIDEHUD_FLASHLIGHT ( 1<<1 ) #define HIDEHUD_ALL ( 1<<2 ) #define HIDEHUD_HEALTH ( 1<<3 ) #define HIDEHUD_CUSTOMCROSSHAIR ( 1<<4 ) //LRC - probably not the right way to do this, but it's just an experiment. #define MAX_AMMO_TYPES 32 // ??? #define MAX_AMMO_SLOTS 32 // not really slots #define HUD_PRINTNOTIFY 1 #define HUD_PRINTCONSOLE 2 #define HUD_PRINTTALK 3 #define HUD_PRINTCENTER 4 #define WEAPON_SUIT 31 // advanced NVG #define NVG_DRAIN_PER_SECOND 0.75 #define NVG_RECHARGE_PER_SECOND 7.5 // advanced NVG #endif