Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#include "hud.h"
#include "cl_util.h"
#include "const.h"
#include "com_model.h"
#include "studio.h"
#include "entity_state.h"
#include "cl_entity.h"
#include "dlight.h"
#include "triangleapi.h"
#include "studio_util.h"
#include "r_studioint.h"
#include "parsemsg.h"
8 years ago
#include "agmodel.h"
#include "agmodelcheck.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
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#if AG_USE_CHEATPROTECTION
AgModelCheck g_ModelCheck;
extern int g_iPure;
extern engine_studio_api_t IEngineStudio;
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static const char* s_szPure1[] =
{
"gordon",
"helmet",
"zombie",
"robo",
"recon",
"hgrunt",
"gman",
"barney",
"gina",
"scientist",
"robo",
"pmers",
"player",
"blue",
"red",
};
static char szDisconnect[] = "disconnect\n";
AgModelCheck::AgModelCheck()
{
m_bScannedStandard = false;
}
AgModelCheck::~AgModelCheck()
{
// m_setChecked.erase();
}
bool AgModelCheck::Check()
{
if (m_bScannedStandard)
return CheckCurrent();
for (int i = 0; i < (sizeof(s_szPure1) / sizeof(s_szPure1[0])); i++)
{
if (!CheckOne(s_szPure1[i]))
return false;
}
m_bScannedStandard = true;
return CheckCurrent();
}
bool AgModelCheck::CheckCurrent()
{
bool bPassed = true;
for ( int i = 1; i <= MAX_PLAYERS; i++ )
{
GetPlayerInfo( i, &g_PlayerInfoList[i] );
if (NULL == g_PlayerInfoList[i].name)
continue;
bPassed = CheckOne(gEngfuncs.PlayerInfo_ValueForKey(i,"model"));
if (!bPassed)
break;
}
return bPassed;
}
bool AgModelCheck::CheckOne(const char* pszModel)
{
bool bPassed = true;
char szModel[MAX_PATH];
sprintf(szModel,"/models/player/%s/%s.mdl",pszModel,pszModel);
if (0 != m_setChecked.size() && m_setChecked.end() != m_setChecked.find(szModel))
return true;
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#if _DEBUG
char szMessage[256];
sprintf(szMessage,"Checking %s\n",szModel);
ConsolePrint(szMessage);
#endif
AgModel Model;
bPassed = Model.CheckModel(szModel);
bool bChecked = Model.IsChecked();
if (!bPassed)
{
ServerCmd( "say <AG Mod> Disconnected for using invalid model.\n" );
ClientCmd( szDisconnect );
return false;
}
if (bChecked)
{
//No need to try to load it again.
m_setChecked.insert(szModel);
}
return true;
}
#endif //AG_USE_CHEATPROTECTION
//-- Martin Webrant