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129 lines
2.3 KiB
129 lines
2.3 KiB
8 years ago
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//++ BulliT
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#include "hud.h"
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#include "cl_util.h"
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#include "const.h"
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#include "com_model.h"
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#include "studio.h"
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#include "entity_state.h"
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#include "cl_entity.h"
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#include "dlight.h"
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#include "triangleapi.h"
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#include "studio_util.h"
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#include "r_studioint.h"
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#include "parsemsg.h"
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#include "AgModel.h"
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#include "AgModelCheck.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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#ifdef AG_USE_CHEATPROTECTION
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AgModelCheck g_ModelCheck;
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extern int g_iPure;
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extern engine_studio_api_t IEngineStudio;
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static char* s_szPure1[] =
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{
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"gordon",
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"helmet",
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"zombie",
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"robo",
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"recon",
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"hgrunt",
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"gman",
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"barney",
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"gina",
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"scientist",
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"robo",
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"pmers",
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"player",
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"blue",
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"red",
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};
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static char szDisconnect[] = "disconnect\n";
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AgModelCheck::AgModelCheck()
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{
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m_bScannedStandard = false;
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}
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AgModelCheck::~AgModelCheck()
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{
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// m_setChecked.erase();
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}
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bool AgModelCheck::Check()
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{
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if (m_bScannedStandard)
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return CheckCurrent();
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for (int i = 0; i < (sizeof(s_szPure1) / sizeof(s_szPure1[0])); i++)
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{
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if (!CheckOne(s_szPure1[i]))
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return false;
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}
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m_bScannedStandard = true;
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return CheckCurrent();
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}
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bool AgModelCheck::CheckCurrent()
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{
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bool bPassed = true;
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for ( int i = 1; i <= MAX_PLAYERS; i++ )
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{
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GetPlayerInfo( i, &g_PlayerInfoList[i] );
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if (NULL == g_PlayerInfoList[i].name)
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continue;
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bPassed = CheckOne(gEngfuncs.PlayerInfo_ValueForKey(i,"model"));
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if (!bPassed)
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break;
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}
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return bPassed;
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}
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bool AgModelCheck::CheckOne(const char* pszModel)
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{
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bool bPassed = true;
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char szModel[MAX_PATH];
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sprintf(szModel,"/models/player/%s/%s.mdl",pszModel,pszModel);
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if (0 != m_setChecked.size() && m_setChecked.end() != m_setChecked.find(szModel))
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return true;
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#ifdef _DEBUG
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char szMessage[256];
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sprintf(szMessage,"Checking %s\n",szModel);
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ConsolePrint(szMessage);
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#endif
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AgModel Model;
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bPassed = Model.CheckModel(szModel);
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bool bChecked = Model.IsChecked();
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if (!bPassed)
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{
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ServerCmd( "say <AG Mod> Disconnected for using invalid model.\n" );
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ClientCmd( szDisconnect );
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return false;
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}
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if (bChecked)
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{
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//No need to try to load it again.
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m_setChecked.insert(szModel);
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}
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return true;
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}
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#endif //AG_USE_CHEATPROTECTION
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//-- Martin Webrant
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