Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//
// text_message.cpp
//
// implementation of CHudTextMessage class
//
// this class routes messages through titles.txt for localisation
//
#include "hud.h"
#include "cl_util.h"
#include <string.h>
#include <stdio.h>
#include "parsemsg.h"
DECLARE_MESSAGE( m_TextMessage, TextMsg )
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int CHudTextMessage::Init( void )
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{
HOOK_MESSAGE( TextMsg );
gHUD.AddHudElem( this );
Reset();
return 1;
}
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// Searches through the string for any msg names (indicated by a '#')
// any found are looked up in titles.txt and the new message substituted
// the new value is pushed into dst_buffer
char *CHudTextMessage::LocaliseTextString( const char *msg, char *dst_buffer, int buffer_size )
{
char *dst = dst_buffer;
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for( char *src = (char*)msg; *src != 0 && buffer_size > 0; buffer_size-- )
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{
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if( *src == '#' )
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{
// cut msg name out of string
static char word_buf[255];
char *wdst = word_buf, *word_start = src;
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for( ++src; ( *src >= 'A' && *src <= 'z' ) || ( *src >= '0' && *src <= '9' ); wdst++, src++ )
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{
*wdst = *src;
}
*wdst = 0;
// lookup msg name in titles.txt
client_textmessage_t *clmsg = TextMessageGet( word_buf );
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if( !clmsg || !( clmsg->pMessage ) )
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{
src = word_start;
*dst = *src;
dst++, src++;
continue;
}
// copy string into message over the msg name
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for( char *wsrc = (char*)clmsg->pMessage; *wsrc != 0; wsrc++, dst++ )
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{
*dst = *wsrc;
}
*dst = 0;
}
else
{
*dst = *src;
dst++, src++;
*dst = 0;
}
}
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dst_buffer[buffer_size - 1] = 0; // ensure null termination
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return dst_buffer;
}
// As above, but with a local static buffer
char *CHudTextMessage::BufferedLocaliseTextString( const char *msg )
{
static char dst_buffer[1024];
LocaliseTextString( msg, dst_buffer, sizeof(dst_buffer) );
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return dst_buffer;
}
// Simplified version of LocaliseTextString; assumes string is only one word
const char *CHudTextMessage::LookupString( const char *msg, int *msg_dest )
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{
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if( !msg )
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return "";
// '#' character indicates this is a reference to a string in titles.txt, and not the string itself
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if( msg[0] == '#' )
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{
// this is a message name, so look up the real message
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client_textmessage_t *clmsg = TextMessageGet( msg + 1 );
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if( !clmsg || !(clmsg->pMessage) )
return msg; // lookup failed, so return the original string
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if( msg_dest )
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{
// check to see if titles.txt info overrides msg destination
// if clmsg->effect is less than 0, then clmsg->effect holds -1 * message_destination
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if( clmsg->effect < 0 ) //
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*msg_dest = -clmsg->effect;
}
return clmsg->pMessage;
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}
else
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{
// nothing special about this message, so just return the same string
return msg;
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}
}
void StripEndNewlineFromString( char *str )
{
int s = strlen( str ) - 1;
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if( str[s] == '\n' || str[s] == '\r' )
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str[s] = 0;
}
// converts all '\r' characters to '\n', so that the engine can deal with the properly
// returns a pointer to str
char* ConvertCRtoNL( char *str )
{
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for( char *ch = str; *ch != 0; ch++ )
if( *ch == '\r' )
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*ch = '\n';
return str;
}
// Message handler for text messages
// displays a string, looking them up from the titles.txt file, which can be localised
// parameters:
// byte: message direction ( HUD_PRINTCONSOLE, HUD_PRINTNOTIFY, HUD_PRINTCENTER, HUD_PRINTTALK )
// string: message
// optional parameters:
// string: message parameter 1
// string: message parameter 2
// string: message parameter 3
// string: message parameter 4
// any string that starts with the character '#' is a message name, and is used to look up the real message in titles.txt
// the next (optional) one to four strings are parameters for that string (which can also be message names if they begin with '#')
int CHudTextMessage::MsgFunc_TextMsg( const char *pszName, int iSize, void *pbuf )
{
BEGIN_READ( pbuf, iSize );
int msg_dest = READ_BYTE();
static char szBuf[6][128];
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const char *msg_text = LookupString( READ_STRING(), &msg_dest );
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msg_text = strcpy( szBuf[0], msg_text );
// keep reading strings and using C format strings for subsituting the strings into the localised text string
const char *sstr1 = LookupString( READ_STRING() );
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sstr1 = strcpy( szBuf[1], sstr1 );
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StripEndNewlineFromString( (char*)sstr1 ); // these strings are meant for subsitution into the main strings, so cull the automatic end newlines
const char *sstr2 = LookupString( READ_STRING() );
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sstr2 = strcpy( szBuf[2], sstr2 );
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StripEndNewlineFromString( (char*)sstr2 );
const char *sstr3 = LookupString( READ_STRING() );
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sstr3 = strcpy( szBuf[3], sstr3 );
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StripEndNewlineFromString( (char*)sstr3 );
const char *sstr4 = LookupString( READ_STRING() );
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sstr4 = strcpy( szBuf[4], sstr4 );
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StripEndNewlineFromString( (char*)sstr4 );
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char *psz = szBuf[5];
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switch( msg_dest )
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{
case HUD_PRINTCENTER:
sprintf( psz, msg_text, sstr1, sstr2, sstr3, sstr4 );
CenterPrint( ConvertCRtoNL( psz ) );
break;
case HUD_PRINTNOTIFY:
psz[0] = 1; // mark this message to go into the notify buffer
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sprintf( psz + 1, msg_text, sstr1, sstr2, sstr3, sstr4 );
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ConsolePrint( ConvertCRtoNL( psz ) );
break;
case HUD_PRINTTALK:
sprintf( psz, msg_text, sstr1, sstr2, sstr3, sstr4 );
gHUD.m_SayText.SayTextPrint( ConvertCRtoNL( psz ), 128 );
break;
case HUD_PRINTCONSOLE:
sprintf( psz, msg_text, sstr1, sstr2, sstr3, sstr4 );
ConsolePrint( ConvertCRtoNL( psz ) );
break;
}
return 1;
}