Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#ifndef WHANDLE_H
#define WHANDLE_H
class CBasePlayerItem;
class EHBasePlayerItem : public EHANDLE
{
public:
operator CBasePlayerItem *()
{
return (CBasePlayerItem *)GET_PRIVATE( Get() );
}
CBasePlayerItem *operator ->()
{
return (CBasePlayerItem *)GET_PRIVATE( Get() );
}
template <class T>
operator T()
{
return (T)GET_PRIVATE( Get() );
}
template <class T>
T *operator = ( T *pEntity )
{
edict_t *e = NULL;
if( pEntity )
e = pEntity->edict();
return (T*)CBaseEntity::Instance( Set ( e ) );
}
// handle = NULL correctly
int operator = ( int null1 )
{
//assert( !null1 );
Set(0);
return 0;
}
bool operator !=(EHBasePlayerItem &other)
{
return Get() != other.Get();
}
};
#endif