Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#include "extdll.h"
#include "util.h"
#include "agglobal.h"
#include "agscore.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
AgScore::AgScore()
{
m_iFrags = 0;
m_iDeaths = 0;
m_bIngame = false;
}
AgScore::~AgScore()
{
}
//-- Martin Webrant