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#! /usr/bin/env python
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# encoding: utf-8
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# a1batross, mittorn, 2018
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from waflib import Utils
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import os
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def options(opt):
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# stub
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return
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def configure(conf):
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if conf.env.COMPILER_CC == 'msvc':
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# hl.def removes MSVC function name decoration from GiveFnptrsToDll on Windows.
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# Without this, the lookup for this function fails.
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hlDefNode = conf.path.find_resource("./hl.def")
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if hlDefNode is not None:
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conf.env.append_unique('LINKFLAGS', '/def:%s' % hlDefNode.abspath())
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else:
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conf.fatal("Could not find hl.def")
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def build(bld):
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source = bld.path.parent.ant_glob([
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'pm_shared/*.c',
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])
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source += bld.path.ant_glob([
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'poke646/*.cpp',
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])
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source += [
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'agrunt.cpp',
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'airtank.cpp',
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'aflock.cpp',
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'animating.cpp',
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'animation.cpp',
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'apache.cpp',
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'barnacle.cpp',
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'barney.cpp',
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'bigmomma.cpp',
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'bloater.cpp',
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'bmodels.cpp',
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'bullsquid.cpp',
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'buttons.cpp',
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'cbase.cpp',
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'client.cpp',
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'combat.cpp',
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'controller.cpp',
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'crossbow.cpp',
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'crowbar.cpp',
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'defaultai.cpp',
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'doors.cpp',
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'effects.cpp',
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# 'egon.cpp',
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'explode.cpp',
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'flyingmonster.cpp',
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'func_break.cpp',
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'func_tank.cpp',
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'game.cpp',
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'gamerules.cpp',
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'gargantua.cpp',
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'gauss.cpp',
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'genericmonster.cpp',
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'ggrenade.cpp',
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'globals.cpp',
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'glock.cpp',
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'gman.cpp',
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'h_ai.cpp',
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'h_battery.cpp',
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'h_cine.cpp',
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'h_cycler.cpp',
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'h_export.cpp',
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# 'handgrenade.cpp',
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'hassassin.cpp',
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'headcrab.cpp',
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'healthkit.cpp',
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'hgrunt.cpp',
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'hornet.cpp',
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# 'hornetgun.cpp',
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'houndeye.cpp',
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'ichthyosaur.cpp',
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'islave.cpp',
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'items.cpp',
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'leech.cpp',
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'lights.cpp',
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'maprules.cpp',
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'monstermaker.cpp',
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'monsters.cpp',
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'monsterstate.cpp',
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'mortar.cpp',
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'mp5.cpp',
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'multiplay_gamerules.cpp',
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'nihilanth.cpp',
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'nodes.cpp',
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'observer.cpp',
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'osprey.cpp',
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'pathcorner.cpp',
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'plane.cpp',
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'plats.cpp',
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'player.cpp',
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'playermonster.cpp',
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# 'python.cpp',
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'rat.cpp',
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'roach.cpp',
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'rpg.cpp',
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'satchel.cpp',
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'schedule.cpp',
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'scientist.cpp',
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'scripted.cpp',
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'shotgun.cpp',
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'singleplay_gamerules.cpp',
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'skill.cpp',
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'sound.cpp',
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'soundent.cpp',
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'spectator.cpp',
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'squadmonster.cpp',
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'squeakgrenade.cpp',
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'subs.cpp',
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'talkmonster.cpp',
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'teamplay_gamerules.cpp',
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'tempmonster.cpp',
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'tentacle.cpp',
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'triggers.cpp',
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'tripmine.cpp',
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'turret.cpp',
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'util.cpp',
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'weapons.cpp',
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'world.cpp',
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'xen.cpp',
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'zombie.cpp'
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]
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includes = [
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'.',
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'../common',
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'../engine',
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'../pm_shared',
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'../game_shared',
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'../public'
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]
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defines = []
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if bld.env.VOICEMGR:
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source += bld.path.parent.ant_glob([
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'game_shared/voice_gamemgr.cpp',
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])
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else:
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defines += ['NO_VOICEGAMEMGR']
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libs = []
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if bld.env.DEST_OS not in ['android', 'dos']:
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install_path = os.path.join(bld.env.GAMEDIR, bld.env.SERVER_DIR)
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else:
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install_path = bld.env.PREFIX
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bld.shlib(
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source = source,
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target = bld.env.SERVER_NAME + bld.env.POSTFIX,
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name = 'server',
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features = 'c cxx',
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includes = includes,
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defines = defines,
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use = libs,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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idx = bld.get_taskgen_count()
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)
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