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#! /usr/bin/env python
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# encoding: utf-8
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# a1batross, mittorn, 2018
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from waflib import Utils
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import os
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def options(opt):
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# stub
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return
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def configure(conf):
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if conf.env.COMPILER_CC == 'msvc':
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# hl.def removes MSVC function name decoration from GiveFnptrsToDll on Windows.
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# Without this, the lookup for this function fails.
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hlDefNode = conf.path.find_resource("./hl.def")
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if hlDefNode is not None:
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conf.env.append_unique('LINKFLAGS', '/def:%s' % hlDefNode.abspath())
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else:
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conf.fatal("Could not find hl.def")
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def build(bld):
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defines = []
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source = bld.path.parent.ant_glob([
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'pm_shared/*.c',
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])
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source += [
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'agrunt.cpp', 'airtank.cpp', 'aflock.cpp', 'animating.cpp', 'animation.cpp', 'apache.cpp',
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'barnacle.cpp', 'barney.cpp', 'bigmomma.cpp', 'bloater.cpp', 'bmodels.cpp', 'bullsquid.cpp', 'buttons.cpp',
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'cbase.cpp', 'client.cpp', 'combat.cpp', 'controller.cpp', 'crossbow.cpp', 'crowbar.cpp',
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'defaultai.cpp', 'doors.cpp',
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'effects.cpp', 'egon.cpp', 'explode.cpp',
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'flyingmonster.cpp', 'func_break.cpp', 'func_tank.cpp',
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'game.cpp', 'gamerules.cpp', 'gargantua.cpp', 'gauss.cpp', 'genericmonster.cpp', 'ggrenade.cpp', 'globals.cpp', 'glock.cpp', 'gman.cpp',
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'h_ai.cpp', 'h_battery.cpp', 'h_cine.cpp', 'h_cycler.cpp', 'h_export.cpp', 'handgrenade.cpp', 'hassassin.cpp', 'headcrab.cpp',
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'healthkit.cpp', 'hgrunt.cpp', 'hornet.cpp', 'hornetgun.cpp', 'houndeye.cpp',
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'ichthyosaur.cpp', 'islave.cpp', 'items.cpp',
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'leech.cpp', 'lights.cpp',
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'maprules.cpp', 'monstermaker.cpp', 'monsters.cpp', 'monsterstate.cpp', 'mortar.cpp', 'mp5.cpp', 'multiplay_gamerules.cpp',
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'nihilanth.cpp', 'nodes.cpp',
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'observer.cpp', 'osprey.cpp',
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'pathcorner.cpp', 'plane.cpp', 'plats.cpp', 'player.cpp', 'playermonster.cpp', 'python.cpp',
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'rat.cpp', 'roach.cpp', 'rpg.cpp',
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'satchel.cpp', 'schedule.cpp', 'scientist.cpp', 'scripted.cpp', 'shotgun.cpp', 'singleplay_gamerules.cpp', 'skill.cpp',
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'sound.cpp', 'soundent.cpp', 'spectator.cpp', 'squadmonster.cpp', 'squeakgrenade.cpp', 'subs.cpp',
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'talkmonster.cpp', 'teamplay_gamerules.cpp', 'tempmonster.cpp', 'tentacle.cpp',
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'triggers.cpp', 'tripmine.cpp', 'turret.cpp',
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'util.cpp',
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'weapons.cpp', 'world.cpp', 'xen.cpp', 'zombie.cpp']
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if bld.env.VOICEMGR:
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source += bld.path.parent.ant_glob([
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'game_shared/voice_gamemgr.cpp',
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])
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else:
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defines += ['NO_VOICEGAMEMGR']
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includes = Utils.to_list('. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public')
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libs = []
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if bld.env.DEST_OS not in ['android']:
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install_path = os.path.join(bld.env.GAMEDIR, bld.env.SERVER_DIR)
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else:
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install_path = bld.env.PREFIX
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bld.shlib(
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source = source,
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target = bld.env.SERVER_NAME,
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features = 'c cxx',
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includes = includes,
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defines = defines,
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use = libs,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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idx = bld.get_taskgen_count()
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)
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