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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "weapons.h"
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#include "gamerules.h"
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#include "player.h"
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#include "skill.h"
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#include "effects.h"
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#include "customentity.h"
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#ifndef CLIENT_DLL
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#include "grapple_tonguetip.h"
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#endif
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LINK_ENTITY_TO_CLASS( weapon_grapple, CBarnacleGrapple )
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enum bgrap_e {
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BGRAPPLE_BREATHE = 0,
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BGRAPPLE_LONGIDLE,
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BGRAPPLE_SHORTIDLE,
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BGRAPPLE_COUGH,
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BGRAPPLE_DOWN,
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BGRAPPLE_UP,
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BGRAPPLE_FIRE,
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BGRAPPLE_FIREWAITING,
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BGRAPPLE_FIREREACHED,
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BGRAPPLE_FIRETRAVEL,
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BGRAPPLE_FIRERELEASE
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};
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void CBarnacleGrapple::Precache( void )
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{
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PRECACHE_MODEL( "models/v_bgrap.mdl" );
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PRECACHE_MODEL( "models/w_bgrap.mdl" );
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PRECACHE_MODEL( "models/p_bgrap.mdl" );
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PRECACHE_SOUND( "weapons/bgrapple_release.wav" );
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PRECACHE_SOUND( "weapons/bgrapple_impact.wav" );
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PRECACHE_SOUND( "weapons/bgrapple_fire.wav" );
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PRECACHE_SOUND( "weapons/bgrapple_cough.wav" );
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PRECACHE_SOUND( "weapons/bgrapple_pull.wav" );
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PRECACHE_SOUND( "weapons/bgrapple_wait.wav" );
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PRECACHE_SOUND( "weapons/alienweap_draw.wav" );
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PRECACHE_SOUND( "barnacle/bcl_chew1.wav" );
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PRECACHE_SOUND( "barnacle/bcl_chew2.wav" );
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PRECACHE_SOUND( "barnacle/bcl_chew3.wav" );
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PRECACHE_MODEL( "sprites/tongue.spr" );
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UTIL_PrecacheOther( "grapple_tip" );
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}
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void CBarnacleGrapple::Spawn( void )
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{
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Precache();
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m_iId = WEAPON_GRAPPLE;
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SET_MODEL( ENT(pev), "models/w_bgrap.mdl" );
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m_pTip = NULL;
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m_bGrappling = FALSE;
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m_iClip = -1;
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FallInit();
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}
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int CBarnacleGrapple::GetItemInfo(ItemInfo *p)
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{
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p->pszName = STRING(pev->classname);
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p->pszAmmo1 = NULL;
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p->iMaxAmmo1 = -1;
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p->pszAmmo2 = NULL;
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p->iMaxAmmo2 = -1;
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p->iMaxClip = WEAPON_NOCLIP;
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p->iSlot = 0;
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p->iPosition = 3;
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p->iId = m_iId = WEAPON_GRAPPLE;
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p->iWeight = GRAPPLE_WEIGHT;
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return 1;
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}
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int CBarnacleGrapple::AddToPlayer( CBasePlayer* pPlayer )
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{
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if( CBasePlayerWeapon::AddToPlayer( pPlayer ) )
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{
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MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev );
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WRITE_BYTE( m_iId );
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MESSAGE_END();
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return TRUE;
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}
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return FALSE;
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}
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BOOL CBarnacleGrapple::Deploy()
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{
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int r = DefaultDeploy("models/v_bgrap.mdl", "models/p_bgrap.mdl", BGRAPPLE_UP, "gauss" );
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.1;
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return r;
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}
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void CBarnacleGrapple::Holster( int skiplocal /* = 0 */ )
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{
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m_pPlayer->m_flNextAttack = gpGlobals->time + 0.5;
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if( m_fireState != OFF )
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EndAttack();
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SendWeaponAnim( BGRAPPLE_DOWN );
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}
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void CBarnacleGrapple::WeaponIdle( void )
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{
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ResetEmptySound();
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if( m_flTimeWeaponIdle > UTIL_WeaponTimeBase() )
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return;
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if( m_fireState != OFF )
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{
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EndAttack();
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return;
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}
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m_bMissed = FALSE;
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const float flNextIdle = RANDOM_FLOAT( 0.0, 1.0 );
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int iAnim;
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if( flNextIdle <= 0.5 )
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{
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iAnim = BGRAPPLE_LONGIDLE;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 10.0;
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}
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else if( flNextIdle > 0.95 )
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{
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EMIT_SOUND_DYN( ENT(m_pPlayer->pev), CHAN_STATIC, "weapons/bgrapple_cough.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
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iAnim = BGRAPPLE_COUGH;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 4.6;
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}
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else
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{
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iAnim = BGRAPPLE_BREATHE;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.566;
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}
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SendWeaponAnim( iAnim );
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}
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void CBarnacleGrapple::PrimaryAttack( void )
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{
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if( m_bMissed )
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{
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.1;
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return;
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}
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UTIL_MakeVectors( m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle );
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#ifndef CLIENT_DLL
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if( m_pTip )
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{
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if( m_pTip->IsStuck() )
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{
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CBaseEntity* pTarget = m_pTip->GetGrappleTarget();
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if( !pTarget )
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{
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EndAttack();
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return;
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}
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if( m_pTip->GetGrappleType() > GRAPPLE_SMALL )
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{
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m_pPlayer->pev->movetype = MOVETYPE_FLY;
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m_pPlayer->pev->flags |= FL_IMMUNE_SLIME;
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//Tells the physics code that the player is not on a ladder - Solokiller
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}
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if( m_bMomentaryStuck )
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{
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SendWeaponAnim( BGRAPPLE_FIRETRAVEL );
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EMIT_SOUND_DYN( ENT(m_pPlayer->pev), CHAN_WEAPON, "weapons/bgrapple_impact.wav", 0.98, ATTN_NORM, 0, 125 );
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if( pTarget->IsPlayer() )
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{
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EMIT_SOUND_DYN( ENT(pTarget->pev), CHAN_WEAPON,"weapons/bgrapple_impact.wav", 0.98, ATTN_NORM, 0, 125 );
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}
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m_bMomentaryStuck = FALSE;
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}
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switch( m_pTip->GetGrappleType() )
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{
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case GRAPPLE_NOT_A_TARGET: break;
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case GRAPPLE_SMALL:
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//pTarget->BarnacleVictimGrabbed( this );
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m_pTip->pev->origin = pTarget->Center();
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pTarget->pev->velocity = pTarget->pev->velocity + ( m_pPlayer->pev->origin - pTarget->pev->origin );
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if( pTarget->pev->velocity.Length() > 450.0 )
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{
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pTarget->pev->velocity = pTarget->pev->velocity.Normalize() * 450.0;
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}
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break;
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case GRAPPLE_MEDIUM:
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case GRAPPLE_LARGE:
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case GRAPPLE_FIXED:
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//pTarget->BarnacleVictimGrabbed( this );
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if( m_pTip->GetGrappleType() != GRAPPLE_FIXED )
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UTIL_SetOrigin( m_pTip->pev, pTarget->Center() );
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m_pPlayer->pev->velocity =
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m_pPlayer->pev->velocity + ( m_pTip->pev->origin - m_pPlayer->pev->origin );
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if( m_pPlayer->pev->velocity.Length() > 450.0 )
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{
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m_pPlayer->pev->velocity = m_pPlayer->pev->velocity.Normalize() * 450.0;
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Vector vecPitch = UTIL_VecToAngles( m_pPlayer->pev->velocity );
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if( (vecPitch.x > 55.0 && vecPitch.x < 205.0) || vecPitch.x < -55.0 )
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{
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m_bGrappling = FALSE;
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m_pPlayer->SetAnimation( PLAYER_IDLE );
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}
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else
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{
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if (!m_bGrappling)
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EMIT_SOUND_DYN( ENT( m_pPlayer->pev ), CHAN_WEAPON, "weapons/bgrapple_pull.wav", 0.98, ATTN_NORM, 0, 125 );
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m_bGrappling = TRUE;
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m_pPlayer->m_afPhysicsFlags |= PFLAG_LATCHING;
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}
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}
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else
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{
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m_bGrappling = FALSE;
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m_pPlayer->SetAnimation( PLAYER_IDLE );
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}
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break;
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}
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}
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if( m_pTip->HasMissed() )
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{
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EMIT_SOUND_DYN( ENT(m_pPlayer->pev), CHAN_WEAPON, "weapons/bgrapple_release.wav", 0.98, ATTN_NORM, 0, 125 );
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EndAttack();
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return;
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}
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}
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#endif
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if( m_fireState != OFF )
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{
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m_pPlayer->m_iWeaponVolume = 450;
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if( m_flShootTime != 0.0 && gpGlobals->time > m_flShootTime )
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{
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SendWeaponAnim( BGRAPPLE_FIREWAITING );
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Vector vecPunchAngle = m_pPlayer->pev->punchangle;
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vecPunchAngle.x += 2.0;
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m_pPlayer->pev->punchangle = vecPunchAngle;
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Fire( m_pPlayer->GetGunPosition(), gpGlobals->v_forward );
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EMIT_SOUND_DYN( ENT(m_pPlayer->pev), CHAN_WEAPON, "weapons/bgrapple_pull.wav", 0.98, ATTN_NORM, 0, 125 );
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m_flShootTime = 0;
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}
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}
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else
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{
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m_bMomentaryStuck = TRUE;
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SendWeaponAnim( BGRAPPLE_FIRE );
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m_pPlayer->m_iWeaponVolume = 450;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.1;
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#ifndef CLIENT_DLL
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if( g_pGameRules->IsMultiplayer() )
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{
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m_flShootTime = gpGlobals->time;
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}
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else
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{
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m_flShootTime = gpGlobals->time + 0.35;
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}
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#endif
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EMIT_SOUND_DYN( ENT(m_pPlayer->pev), CHAN_WEAPON, "weapons/bgrapple_fire.wav", 0.98, ATTN_NORM, 0, 125 );
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m_fireState = CHARGE;
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}
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if( !m_pTip )
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{
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.01;
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return;
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}
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#ifndef CLIENT_DLL
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if( m_pTip->GetGrappleType() != GRAPPLE_FIXED && m_pTip->IsStuck() )
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{
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UTIL_MakeVectors( m_pPlayer->pev->v_angle );
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Vector vecSrc = m_pPlayer->GetGunPosition();
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Vector vecEnd = vecSrc + gpGlobals->v_forward * 16.0;
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TraceResult tr;
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UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, m_pPlayer->edict(), &tr );
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if( tr.flFraction >= 1.0 )
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{
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UTIL_TraceHull( vecSrc, vecEnd, dont_ignore_monsters, head_hull, m_pPlayer->edict(), &tr );
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if( tr.flFraction < 1.0 )
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{
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CBaseEntity* pHit = Instance( tr.pHit );
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/*
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if( !pHit )
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pHit = CWorld::GetInstance();
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if( !pHit )
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{
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FindHullIntersection( vecSrc, tr, VEC_DUCK_HULL_MIN, VEC_DUCK_HULL_MAX, m_pPlayer );
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}
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*/
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}
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}
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if( tr.flFraction < 1.0 )
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{
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CBaseEntity* pHit = Instance( tr.pHit );
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/*
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if( !pHit )
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pHit = CWorld::GetInstance();
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*/
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
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if( pHit )
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{
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if( m_pTip )
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{
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bool bValidTarget = FALSE;
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#ifndef CLIENT_DLL
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if( pHit->IsPlayer() )
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{
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m_pTip->SetGrappleTarget( pHit );
|
|
|
|
bValidTarget = TRUE;
|
|
|
|
}
|
|
|
|
else if( m_pTip->CheckTarget( pHit ) != GRAPPLE_NOT_A_TARGET )
|
|
|
|
{
|
|
|
|
bValidTarget = TRUE;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
if( bValidTarget )
|
|
|
|
{
|
|
|
|
if( m_flDamageTime + 0.5 < gpGlobals->time )
|
|
|
|
{
|
|
|
|
#ifndef CLIENT_DLL
|
|
|
|
ClearMultiDamage();
|
|
|
|
|
|
|
|
float flDamage = gSkillData.plrDmgGrapple;
|
|
|
|
|
|
|
|
if( g_pGameRules->IsMultiplayer() )
|
|
|
|
{
|
|
|
|
flDamage *= 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
pHit->TraceAttack( m_pPlayer->pev, flDamage, gpGlobals->v_forward, &tr, DMG_CLUB );
|
|
|
|
|
|
|
|
ApplyMultiDamage( m_pPlayer->pev, m_pPlayer->pev );
|
|
|
|
#endif
|
|
|
|
|
|
|
|
m_flDamageTime = gpGlobals->time;
|
|
|
|
|
|
|
|
const char* pszSample;
|
|
|
|
|
|
|
|
switch( RANDOM_LONG( 0, 2 ) )
|
|
|
|
{
|
|
|
|
default:
|
|
|
|
case 0: pszSample = "barnacle/bcl_chew1.wav"; break;
|
|
|
|
case 1: pszSample = "barnacle/bcl_chew2.wav"; break;
|
|
|
|
case 2: pszSample = "barnacle/bcl_chew3.wav"; break;
|
|
|
|
}
|
|
|
|
EMIT_SOUND_DYN(ENT(m_pPlayer->pev), CHAN_VOICE, pszSample, VOL_NORM, ATTN_NORM, 0, 125 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
//TODO: CTF support - Solokiller
|
|
|
|
/*
|
|
|
|
if( g_pGameRules->IsMultiplayer() && g_pGameRules->IsCTF() )
|
|
|
|
{
|
|
|
|
m_flNextPrimaryAttack = gpGlobals->time;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
*/
|
|
|
|
{
|
|
|
|
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.01;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CBarnacleGrapple::Fire( Vector vecOrigin, Vector vecDir )
|
|
|
|
{
|
|
|
|
#ifndef CLIENT_DLL
|
|
|
|
Vector vecSrc = vecOrigin;
|
|
|
|
|
|
|
|
Vector vecEnd = vecSrc + vecDir * 2048.0;
|
|
|
|
|
|
|
|
TraceResult tr;
|
|
|
|
|
|
|
|
UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, m_pPlayer->edict(), &tr );
|
|
|
|
|
|
|
|
if( !tr.fAllSolid )
|
|
|
|
{
|
|
|
|
CBaseEntity* pHit = Instance( tr.pHit );
|
|
|
|
/*
|
|
|
|
if( !pHit )
|
|
|
|
pHit = CWorld::GetInstance();
|
|
|
|
*/
|
|
|
|
if( pHit )
|
|
|
|
{
|
|
|
|
UpdateEffect();
|
|
|
|
|
|
|
|
m_flDamageTime = gpGlobals->time;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void CBarnacleGrapple::EndAttack( void )
|
|
|
|
{
|
|
|
|
m_fireState = OFF;
|
|
|
|
SendWeaponAnim( BGRAPPLE_FIRERELEASE );
|
|
|
|
|
|
|
|
EMIT_SOUND(ENT(pev), CHAN_WEAPON, "weapons/bgrapple_release.wav", 1, ATTN_NORM);
|
|
|
|
|
|
|
|
EMIT_SOUND_DYN( ENT( m_pPlayer->pev ), CHAN_WEAPON, "weapons/bgrapple_pull.wav", 0.0, ATTN_NONE, SND_STOP, 100 );
|
|
|
|
|
|
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.9;
|
|
|
|
|
|
|
|
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.01;
|
|
|
|
|
|
|
|
DestroyEffect();
|
|
|
|
|
|
|
|
if( m_bGrappling && m_pPlayer->IsAlive() )
|
|
|
|
{
|
|
|
|
m_pPlayer->SetAnimation( PLAYER_IDLE );
|
|
|
|
}
|
|
|
|
|
|
|
|
m_pPlayer->pev->movetype = MOVETYPE_WALK;
|
|
|
|
m_pPlayer->pev->flags &= ~(FL_IMMUNE_SLIME);
|
|
|
|
m_pPlayer->m_afPhysicsFlags &= ~PFLAG_LATCHING;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CBarnacleGrapple::CreateEffect( void )
|
|
|
|
{
|
|
|
|
#ifndef CLIENT_DLL
|
|
|
|
DestroyEffect();
|
|
|
|
|
|
|
|
m_pTip = GetClassPtr((CBarnacleGrappleTip *)NULL);
|
|
|
|
m_pTip->Spawn();
|
|
|
|
|
|
|
|
UTIL_MakeVectors( m_pPlayer->pev->v_angle );
|
|
|
|
|
|
|
|
Vector vecOrigin =
|
|
|
|
m_pPlayer->GetGunPosition() +
|
|
|
|
gpGlobals->v_forward * 16.0 +
|
|
|
|
gpGlobals->v_right * 8.0 +
|
|
|
|
gpGlobals->v_up * -8.0;
|
|
|
|
|
|
|
|
Vector vecAngles = m_pPlayer->pev->v_angle;
|
|
|
|
|
|
|
|
vecAngles.x = -vecAngles.x;
|
|
|
|
|
|
|
|
m_pTip->SetPosition( vecOrigin, vecAngles, m_pPlayer );
|
|
|
|
|
|
|
|
if( !m_pBeam )
|
|
|
|
{
|
|
|
|
m_pBeam = CBeam::BeamCreate( "sprites/tongue.spr", 16 );
|
|
|
|
|
|
|
|
m_pBeam->EntsInit( m_pTip->entindex(), m_pPlayer->entindex() );
|
|
|
|
|
|
|
|
m_pBeam->SetFlags( BEAM_FSOLID );
|
|
|
|
|
|
|
|
m_pBeam->SetBrightness( 100.0 );
|
|
|
|
|
|
|
|
m_pBeam->SetEndAttachment( 1 );
|
|
|
|
|
|
|
|
m_pBeam->pev->spawnflags |= SF_BEAM_TEMPORARY;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void CBarnacleGrapple::UpdateEffect( void )
|
|
|
|
{
|
|
|
|
#ifndef CLIENT_DLL
|
|
|
|
if( !m_pBeam || !m_pTip )
|
|
|
|
CreateEffect();
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void CBarnacleGrapple::DestroyEffect( void )
|
|
|
|
{
|
|
|
|
if( m_pBeam )
|
|
|
|
{
|
|
|
|
UTIL_Remove( m_pBeam );
|
|
|
|
m_pBeam = NULL;
|
|
|
|
}
|
|
|
|
#ifndef CLIENT_DLL
|
|
|
|
if( m_pTip )
|
|
|
|
{
|
|
|
|
m_pTip->Killed( NULL, GIB_NEVER );
|
|
|
|
m_pTip = NULL;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|