Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef ITEMS_H
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#define ITEMS_H
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class CItem : public CBaseEntity
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{
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public:
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void Spawn( void );
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CBaseEntity *Respawn( void );
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void EXPORT ItemTouch( CBaseEntity *pOther );
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void EXPORT Materialize( void );
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virtual BOOL MyTouch( CBasePlayer *pPlayer )
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{
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return FALSE;
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};
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virtual float TouchGravGun( CBaseEntity *attacker, int stage);
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Vector m_SpawnPoint;
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Vector m_SpawnAngles;
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};
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#endif // ITEMS_H
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