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33 lines
957 B
33 lines
957 B
7 years ago
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#pragma once
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#ifndef GRAPPLE_H
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#define GRAPPLE_H
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class CGrapple : public CBaseEntity
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{
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public:
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//Yes, I have no imagination so I use standard touch, spawn and think function names.
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//Sue me! =P.
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void Spawn();
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int Classify() { return CLASS_PROJECTILE; };
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void EXPORT OnAirThink();
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void EXPORT GrappleTouch( CBaseEntity *pOther );
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void Reset_Grapple();
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void EXPORT Grapple_Track();
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float m_flNextIdleTime;
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};
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#endif // GRAPPLE_H
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