Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

33 lines
957 B

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef GRAPPLE_H
#define GRAPPLE_H
class CGrapple : public CBaseEntity
{
public:
//Yes, I have no imagination so I use standard touch, spawn and think function names.
//Sue me! =P.
void Spawn();
int Classify() { return CLASS_PROJECTILE; };
void EXPORT OnAirThink();
void EXPORT GrappleTouch( CBaseEntity *pOther );
void Reset_Grapple();
void EXPORT Grapple_Track();
float m_flNextIdleTime;
};
#endif // GRAPPLE_H