/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #pragma once #ifndef GRAPPLE_H #define GRAPPLE_H class CGrapple : public CBaseEntity { public: //Yes, I have no imagination so I use standard touch, spawn and think function names. //Sue me! =P. void Spawn(); int Classify() { return CLASS_PROJECTILE; }; void EXPORT OnAirThink(); void EXPORT GrappleTouch( CBaseEntity *pOther ); void Reset_Grapple(); void EXPORT Grapple_Track(); float m_flNextIdleTime; }; #endif // GRAPPLE_H