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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "nodes.h"
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#include "player.h"
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#include "gamerules.h"
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//#include "time.h"
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LINK_ENTITY_TO_CLASS( weapon_boombox, CBoombox );
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enum gauss_e {
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BOOMBOX_IDLE = 0,
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BOOMBOX_DRAW,
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BOOMBOX_HOLSTER,
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BOOMBOX_IDLE2,
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BOOMBOX_IDLE3,
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};
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const char *CBoombox::pBoomboxSongs[] =
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{
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"bbox/song1.wav",
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"bbox/song2.wav",
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"bbox/song3.wav",
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"bbox/song4.wav",
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"bbox/song5.wav",
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"bbox/song6.wav",
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"bbox/song7.wav"
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};
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void CBoombox::Spawn( )
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{
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Precache( );
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m_iId = WEAPON_BOOMBOX;
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SET_MODEL(ENT(pev), "models/w_boombox.mdl");
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m_iClip = -1;
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FallInit();// get ready to fall down.
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}
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void CBoombox::Precache( void )
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{
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int i;
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PRECACHE_MODEL("models/v_boombox.mdl");
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PRECACHE_MODEL("models/w_boombox.mdl");
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PRECACHE_MODEL("models/p_boombox.mdl");
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for ( i = 0; i < ARRAYSIZE( pBoomboxSongs ); i++ )
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PRECACHE_SOUND(pBoomboxSongs[i]);
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PRECACHE_SOUND("bbox/xmassong.wav");
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PRECACHE_SOUND("bbox/songrc.wav");
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m_iSpriteTexture = PRECACHE_MODEL( "sprites/shockwave.spr" );
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m_usBoombox = PRECACHE_EVENT ( 1, "events/boombox.sc" );
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}
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int CBoombox::GetItemInfo(ItemInfo *p)
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{
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p->pszName = STRING(pev->classname);
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p->pszAmmo1 = NULL;
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p->iMaxAmmo1 = -1;
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p->pszAmmo2 = NULL;
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p->iMaxAmmo2 = -1;
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p->iMaxClip = WEAPON_NOCLIP;
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p->iSlot = 0;
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p->iPosition = 3;
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p->iId = WEAPON_BOOMBOX;
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p->iWeight = BOOMBOX_WEIGHT;
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return 1;
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}
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BOOL CBoombox::Deploy( )
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{
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return DefaultDeploy( "models/v_boombox.mdl", "models/p_boombox.mdl", BOOMBOX_DRAW, "rpg" );
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}
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void CBoombox::Holster( int skiplocal /* = 0 */ )
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{
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int i;
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5;
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SendWeaponAnim( BOOMBOX_HOLSTER );
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for ( i = 0; i < ARRAYSIZE( pBoomboxSongs ); i++ )
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{
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STOP_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, pBoomboxSongs[i]);
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}
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}
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void CBoombox::PrimaryAttack()
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{
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if( IsChristmas( true ) )
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{
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EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "bbox/xmassong.wav", 1, ATTN_NORM);
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5;
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return;
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}
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EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, pBoomboxSongs[ RANDOM_LONG(0,ARRAYSIZE(pBoomboxSongs)-1) ], 1, ATTN_NORM);
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5;
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}
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void CBoombox::SecondaryAttack()
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{
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EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "bbox/songrc.wav", 1, ATTN_NORM); //1.83
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#ifndef CLIENT_DLL
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UTIL_ScreenShake( m_pPlayer->pev->origin, 25.0, 200.0, 2, 750 );
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#endif
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RadiusDamage( m_pPlayer->pev->origin, pev, m_pPlayer->pev, 10, 750, CLASS_NONE, DMG_BILLNYE | DMG_ALWAYSGIB );
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.75;
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}
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