/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "extdll.h" #include "util.h" #include "cbase.h" #include "monsters.h" #include "weapons.h" #include "nodes.h" #include "player.h" #include "gamerules.h" //#include "time.h" LINK_ENTITY_TO_CLASS( weapon_boombox, CBoombox ); enum gauss_e { BOOMBOX_IDLE = 0, BOOMBOX_DRAW, BOOMBOX_HOLSTER, BOOMBOX_IDLE2, BOOMBOX_IDLE3, }; const char *CBoombox::pBoomboxSongs[] = { "bbox/song1.wav", "bbox/song2.wav", "bbox/song3.wav", "bbox/song4.wav", "bbox/song5.wav", "bbox/song6.wav", "bbox/song7.wav" }; void CBoombox::Spawn( ) { Precache( ); m_iId = WEAPON_BOOMBOX; SET_MODEL(ENT(pev), "models/w_boombox.mdl"); m_iClip = -1; FallInit();// get ready to fall down. } void CBoombox::Precache( void ) { int i; PRECACHE_MODEL("models/v_boombox.mdl"); PRECACHE_MODEL("models/w_boombox.mdl"); PRECACHE_MODEL("models/p_boombox.mdl"); for ( i = 0; i < ARRAYSIZE( pBoomboxSongs ); i++ ) PRECACHE_SOUND(pBoomboxSongs[i]); PRECACHE_SOUND("bbox/xmassong.wav"); PRECACHE_SOUND("bbox/songrc.wav"); m_iSpriteTexture = PRECACHE_MODEL( "sprites/shockwave.spr" ); m_usBoombox = PRECACHE_EVENT ( 1, "events/boombox.sc" ); } int CBoombox::GetItemInfo(ItemInfo *p) { p->pszName = STRING(pev->classname); p->pszAmmo1 = NULL; p->iMaxAmmo1 = -1; p->pszAmmo2 = NULL; p->iMaxAmmo2 = -1; p->iMaxClip = WEAPON_NOCLIP; p->iSlot = 0; p->iPosition = 3; p->iId = WEAPON_BOOMBOX; p->iWeight = BOOMBOX_WEIGHT; return 1; } BOOL CBoombox::Deploy( ) { return DefaultDeploy( "models/v_boombox.mdl", "models/p_boombox.mdl", BOOMBOX_DRAW, "rpg" ); } void CBoombox::Holster( int skiplocal /* = 0 */ ) { int i; m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5; SendWeaponAnim( BOOMBOX_HOLSTER ); for ( i = 0; i < ARRAYSIZE( pBoomboxSongs ); i++ ) { STOP_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, pBoomboxSongs[i]); } } void CBoombox::PrimaryAttack() { if( IsChristmas( true ) ) { EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "bbox/xmassong.wav", 1, ATTN_NORM); m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5; return; } EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, pBoomboxSongs[ RANDOM_LONG(0,ARRAYSIZE(pBoomboxSongs)-1) ], 1, ATTN_NORM); m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5; } void CBoombox::SecondaryAttack() { EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "bbox/songrc.wav", 1, ATTN_NORM); //1.83 #ifndef CLIENT_DLL UTIL_ScreenShake( m_pPlayer->pev->origin, 25.0, 200.0, 2, 750 ); #endif RadiusDamage( m_pPlayer->pev->origin, pev, m_pPlayer->pev, 10, 750, CLASS_NONE, DMG_BILLNYE | DMG_ALWAYSGIB ); m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.75; }