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59 lines
1.4 KiB
59 lines
1.4 KiB
8 years ago
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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* This source code contains proprietary and confidential information of
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* Valve LLC and its suppliers. Access to this code is restricted to
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* persons who have executed a written SDK license with Valve. Any access,
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* use or distribution of this code by or to any unlicensed person is illegal.
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*
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****/
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//=========================================================
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// friendly grunt - torch
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//=========================================================
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// UNDONE: Holster weapon?
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#include "extdll.h"
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#include "plane.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "talkmonster.h"
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#include "schedule.h"
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#include "animation.h"
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#include "weapons.h"
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#include "talkmonster.h"
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#include "soundent.h"
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#include "effects.h"
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#include "customentity.h"
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#include "fgrunt.h"
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#if 0
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class CHTorch : public CFGrunt
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{
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public:
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void Spawn(void);
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void Precache(void);
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int Save(CSave &save);
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int Restore(CRestore &restore);
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static TYPEDESCRIPTION m_SaveData[];
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int m_iTemp;
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};
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LINK_ENTITY_TO_CLASS(monster_human_torch_ally, CHTorch);
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TYPEDESCRIPTION CHTorch::m_SaveData[] =
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{
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DEFINE_FIELD(CHTorch, m_iTemp, FIELD_INTEGER),
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};
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IMPLEMENT_SAVERESTORE(CHTorch, CFGrunt);
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#endif
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