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59 lines
1.4 KiB
59 lines
1.4 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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//========================================================= |
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// friendly grunt - torch |
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//========================================================= |
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// UNDONE: Holster weapon? |
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#include "extdll.h" |
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#include "plane.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "talkmonster.h" |
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#include "schedule.h" |
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#include "animation.h" |
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#include "weapons.h" |
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#include "talkmonster.h" |
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#include "soundent.h" |
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#include "effects.h" |
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#include "customentity.h" |
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#include "fgrunt.h" |
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#if 0 |
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class CHTorch : public CFGrunt |
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{ |
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public: |
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void Spawn(void); |
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void Precache(void); |
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int Save(CSave &save); |
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int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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int m_iTemp; |
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}; |
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LINK_ENTITY_TO_CLASS(monster_human_torch_ally, CHTorch); |
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TYPEDESCRIPTION CHTorch::m_SaveData[] = |
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{ |
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DEFINE_FIELD(CHTorch, m_iTemp, FIELD_INTEGER), |
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}; |
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IMPLEMENT_SAVERESTORE(CHTorch, CFGrunt); |
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#endif
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