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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#if !defined( HUD_SERVERSH )
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#define HUD_SERVERSH
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#pragma once
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#define NET_CALLBACK /* */
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// Dispatchers
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void NET_CALLBACK ListResponse( struct net_response_s *response );
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void NET_CALLBACK ServerResponse( struct net_response_s *response );
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void NET_CALLBACK PingResponse( struct net_response_s *response );
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void NET_CALLBACK RulesResponse( struct net_response_s *response );
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void NET_CALLBACK PlayersResponse( struct net_response_s *response );
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void ServersInit( void );
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void ServersShutdown( void );
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void ServersThink( double time );
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void ServersCancel( void );
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// Get list and get server info from each
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void ServersList( void );
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// Query for IP / IPX LAN servers
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void BroadcastServersList( int clearpending );
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void ServerPing( int server );
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void ServerRules( int server );
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void ServerPlayers( int server );
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int ServersGetCount( void );
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const char *ServersGetInfo( int server );
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int ServersIsQuerying( void );
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void SortServers( const char *fieldname );
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#endif // HUD_SERVERSH
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