Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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class CAmbientMP3 : public CPointEntity
{
public:
static CAmbientMP3 *AmbientMP3Create( const char *pszSound );
void Spawn( void );
void EXPORT ToggleUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
};