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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "hud.h"
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#include "cl_util.h"
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#include "demo.h"
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#include "demo_api.h"
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#include <memory.h>
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// FIXME: There should be buffer helper functions to avoid all of the *(int *)& crap.
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extern "C"
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{
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void DLLEXPORT Demo_ReadBuffer( int size, unsigned char *buffer );
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}
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/*
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=====================
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Demo_WriteBuffer
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Write some data to the demo stream
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=====================
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*/
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void Demo_WriteBuffer( int type, int size, unsigned char *buffer )
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{
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int pos = 0;
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unsigned char buf[32 * 1024];
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*(int *)&buf[pos] = type;
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pos += sizeof(int);
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memcpy( &buf[pos], buffer, size );
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// Write full buffer out
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gEngfuncs.pDemoAPI->WriteBuffer( size + sizeof(int), buf );
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}
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/*
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=====================
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Demo_ReadBuffer
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Engine wants us to parse some data from the demo stream
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=====================
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*/
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void DLLEXPORT Demo_ReadBuffer( int size, unsigned char *buffer )
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{
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int type;
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type = *(int *)buffer;
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switch( type )
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{
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case TYPE_USER:
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break;
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default:
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gEngfuncs.Con_DPrintf( "Unknown demo buffer type, skipping.\n" );
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break;
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}
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}
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