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108 lines
2.8 KiB
108 lines
2.8 KiB
9 years ago
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#
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# Copyright (c) 2016 Alibek Omarov
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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#
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cmake_minimum_required(VERSION 2.6.0)
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project (CLDLL)
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set (CLDLL_LIBRARY client)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -w")
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set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
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set (CLDLL_SOURCES
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../dlls/crossbow.cpp
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../dlls/crowbar.cpp
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../dlls/egon.cpp
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../dlls/gauss.cpp
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../dlls/handgrenade.cpp
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../dlls/hornetgun.cpp
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../dlls/mp5.cpp
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../dlls/python.cpp
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../dlls/rpg.cpp
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../dlls/satchel.cpp
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../dlls/shotgun.cpp
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../dlls/squeakgrenade.cpp
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../dlls/tripmine.cpp
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../dlls/glock.cpp
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ev_hldm.cpp
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hl/hl_baseentity.cpp
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hl/hl_events.cpp
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hl/hl_objects.cpp
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hl/hl_weapons.cpp
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ammo.cpp
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ammo_secondary.cpp
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ammohistory.cpp
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battery.cpp
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cdll_int.cpp
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com_weapons.cpp
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death.cpp
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demo.cpp
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entity.cpp
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ev_common.cpp
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events.cpp
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flashlight.cpp
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GameStudioModelRenderer.cpp
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geiger.cpp
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health.cpp
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hud.cpp
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hud_msg.cpp
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hud_redraw.cpp
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hud_spectator.cpp
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hud_update.cpp
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in_camera.cpp
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input.cpp
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#SRCS+=./inputw32.cpp
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menu.cpp
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message.cpp
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overview.cpp
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parsemsg.cpp
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../pm_shared/pm_debug.c
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../pm_shared/pm_math.c
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../pm_shared/pm_shared.c
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saytext.cpp
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status_icons.cpp
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statusbar.cpp
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studio_util.cpp
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StudioModelRenderer.cpp
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text_message.cpp
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train.cpp
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tri.cpp
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util.cpp
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view.cpp
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input_xash3d.cpp
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scoreboard.cpp
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MOTD.cpp)
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include_directories (. hl/ ../dlls ../dlls/wpn_shared ../common ../engine ../pm_shared ../game_shared ../public)
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if(USE_VOICEMGR)
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#set(CLDLL_SOURCES
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# ${CLDLL_SOURCES}
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# ../game_shared/voice_banmgr.cpp
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# ../game_shared/voice_status.cpp)
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endif()
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add_library (${CLDLL_LIBRARY} SHARED ${CLDLL_SOURCES})
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set_target_properties (${CLDLL_SHARED} PROPERTIES
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POSITION_INDEPENDENT_CODE 1)
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