You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
30 lines
692 B
30 lines
692 B
5 years ago
|
#ifndef SHOCKBEAM_H
|
||
|
#define SHOCKBEAM_H
|
||
|
|
||
|
//=========================================================
|
||
|
// Shockrifle projectile
|
||
|
//=========================================================
|
||
|
class CShock : public CBaseAnimating
|
||
|
{
|
||
|
public:
|
||
|
void Spawn(void);
|
||
|
void Precache();
|
||
|
|
||
|
static void Shoot(entvars_t *pevOwner, const Vector angles, const Vector vecStart, const Vector vecVelocity);
|
||
|
void Touch(CBaseEntity *pOther);
|
||
|
void EXPORT FlyThink();
|
||
|
|
||
|
virtual int Save(CSave &save);
|
||
|
virtual int Restore(CRestore &restore);
|
||
|
static TYPEDESCRIPTION m_SaveData[];
|
||
|
|
||
|
void CreateEffects();
|
||
|
void ClearEffects();
|
||
|
void UpdateOnRemove();
|
||
|
|
||
|
CBeam *m_pBeam;
|
||
|
CBeam *m_pNoise;
|
||
|
CSprite *m_pSprite;
|
||
|
};
|
||
|
#endif
|