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89 lines
1.8 KiB
89 lines
1.8 KiB
8 years ago
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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "customentity.h"
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#include "effects.h"
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#include "weapons.h"
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#include "decals.h"
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#include "func_break.h"
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#include "shake.h"
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#include "player.h"
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class CHudToggle : public CPointEntity
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{
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public:
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virtual int Save(CSave &save);
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virtual int Restore(CRestore &restore);
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static TYPEDESCRIPTION m_SaveData[];
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void Spawn(void);
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void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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protected:
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BOOL m_fIsActive;
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};
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LINK_ENTITY_TO_CLASS(env_hudtoggle, CHudToggle);
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TYPEDESCRIPTION CHudToggle::m_SaveData[] =
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{
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DEFINE_FIELD(CHudToggle, m_fIsActive, FIELD_BOOLEAN),
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};
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IMPLEMENT_SAVERESTORE(CHudToggle, CPointEntity);
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void CHudToggle::Spawn(void)
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{
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pev->solid = SOLID_NOT;
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pev->movetype = MOVETYPE_NONE;
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pev->effects = 0;
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m_fIsActive = TRUE;
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}
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void CHudToggle::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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CBasePlayer* pPlayer = (CBasePlayer*)pActivator;
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if (!pPlayer)
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return;
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switch (useType)
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{
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case USE_ON:
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case USE_TOGGLE:
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m_fIsActive = !m_fIsActive;
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break;
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case USE_OFF:
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m_fIsActive = FALSE;
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break;
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case USE_SET:
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m_fIsActive = value;
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break;
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}
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if (m_fIsActive)
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{
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pPlayer->m_iHideHUD &= ~HIDEHUD_ALL;
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}
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else
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{
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pPlayer->m_iHideHUD |= HIDEHUD_ALL;
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}
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}
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