Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "customentity.h"
#include "effects.h"
#include "weapons.h"
#include "decals.h"
#include "func_break.h"
#include "shake.h"
#include "player.h"
class CHudToggle : public CPointEntity
{
public:
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
static TYPEDESCRIPTION m_SaveData[];
void Spawn(void);
void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
protected:
BOOL m_fIsActive;
};
LINK_ENTITY_TO_CLASS(env_hudtoggle, CHudToggle);
TYPEDESCRIPTION CHudToggle::m_SaveData[] =
{
DEFINE_FIELD(CHudToggle, m_fIsActive, FIELD_BOOLEAN),
};
IMPLEMENT_SAVERESTORE(CHudToggle, CPointEntity);
void CHudToggle::Spawn(void)
{
pev->solid = SOLID_NOT;
pev->movetype = MOVETYPE_NONE;
pev->effects = 0;
m_fIsActive = TRUE;
}
void CHudToggle::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
CBasePlayer* pPlayer = (CBasePlayer*)pActivator;
if (!pPlayer)
return;
switch (useType)
{
case USE_ON:
case USE_TOGGLE:
m_fIsActive = !m_fIsActive;
break;
case USE_OFF:
m_fIsActive = FALSE;
break;
case USE_SET:
m_fIsActive = value;
break;
}
if (m_fIsActive)
{
pPlayer->m_iHideHUD &= ~HIDEHUD_ALL;
}
else
{
pPlayer->m_iHideHUD |= HIDEHUD_ALL;
}
}