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89 lines
1.8 KiB
89 lines
1.8 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "customentity.h" |
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#include "effects.h" |
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#include "weapons.h" |
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#include "decals.h" |
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#include "func_break.h" |
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#include "shake.h" |
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#include "player.h" |
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class CHudToggle : public CPointEntity |
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{ |
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public: |
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virtual int Save(CSave &save); |
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virtual int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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void Spawn(void); |
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void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); |
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protected: |
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BOOL m_fIsActive; |
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}; |
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LINK_ENTITY_TO_CLASS(env_hudtoggle, CHudToggle); |
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TYPEDESCRIPTION CHudToggle::m_SaveData[] = |
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{ |
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DEFINE_FIELD(CHudToggle, m_fIsActive, FIELD_BOOLEAN), |
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}; |
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IMPLEMENT_SAVERESTORE(CHudToggle, CPointEntity); |
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void CHudToggle::Spawn(void) |
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{ |
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pev->solid = SOLID_NOT; |
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pev->movetype = MOVETYPE_NONE; |
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pev->effects = 0; |
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m_fIsActive = TRUE; |
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} |
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void CHudToggle::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) |
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{ |
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CBasePlayer* pPlayer = (CBasePlayer*)pActivator; |
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if (!pPlayer) |
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return; |
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switch (useType) |
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{ |
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case USE_ON: |
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case USE_TOGGLE: |
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m_fIsActive = !m_fIsActive; |
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break; |
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case USE_OFF: |
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m_fIsActive = FALSE; |
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break; |
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case USE_SET: |
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m_fIsActive = value; |
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break; |
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} |
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if (m_fIsActive) |
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{ |
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pPlayer->m_iHideHUD &= ~HIDEHUD_ALL; |
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} |
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else |
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{ |
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pPlayer->m_iHideHUD |= HIDEHUD_ALL; |
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} |
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} |