98 lines
2.1 KiB
C++
Raw Normal View History

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
2017-01-22 18:44:30 +03:00
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "weapons.h"
#include "nodes.h"
#include "player.h"
#include "gamerules.h"
2017-01-22 18:44:30 +03:00
2024-01-02 10:14:27 +05:00
enum rock_e
{
2024-01-02 10:14:27 +05:00
ROCK_IDLE = 0,
ROCK_THROW,
ROCK_DRAW,
ROCK_FIDGET
};
2017-01-22 18:44:30 +03:00
LINK_ENTITY_TO_CLASS( weapon_rock, CRock )
void CRock::Spawn()
{
Precache();
m_iId = WEAPON_ROCK;
SET_MODEL( ENT( pev ), "models/w_rock.mdl" );
2024-01-02 10:14:27 +05:00
//m_iDefaultAmmo = PEPSIGUN_DEFAULT_GIVE;
2017-01-22 18:44:30 +03:00
FallInit();// get ready to fall
2017-01-22 18:44:30 +03:00
}
void CRock::Precache( void )
{
PRECACHE_MODEL( "models/v_rock.mdl" );
PRECACHE_MODEL( "models/w_rock.mdl" );
2017-01-22 18:44:30 +03:00
PRECACHE_MODEL( "models/p_rock.mdl" );
2024-01-02 10:14:27 +05:00
PRECACHE_SOUND( "items/9mmclip1.wav" );
m_usRock = PRECACHE_EVENT( 1, "events/rock.sc" );
2017-01-22 18:44:30 +03:00
}
2017-01-22 18:44:30 +03:00
int CRock::GetItemInfo( ItemInfo *p )
{
p->pszName = STRING( pev->classname );
p->pszAmmo1 = NULL;
2024-01-02 10:14:27 +05:00
p->iMaxAmmo1 = -1;
2017-01-22 18:44:30 +03:00
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
2024-01-02 10:14:27 +05:00
p->iMaxClip = WEAPON_NOCLIP;
p->iSlot = 3;
2017-01-22 18:44:30 +03:00
p->iPosition = 4;
p->iFlags = 0;
2017-01-22 18:44:30 +03:00
p->iId = m_iId = WEAPON_ROCK;
2024-01-02 10:14:27 +05:00
p->iWeight = ROCK_WEIGHT;
2017-01-22 18:44:30 +03:00
return 1;
}
BOOL CRock::Deploy()
{
2024-01-02 10:14:27 +05:00
return DefaultDeploy( "models/v_rock.mdl", "models/p_rock.mdl", ROCK_DRAW, "rock" );
2017-01-22 18:44:30 +03:00
}
void CRock::PrimaryAttack()
{
2024-01-02 10:14:27 +05:00
SendWeaponAnim( ROCK_THROW );
2018-07-05 20:33:39 +00:00
m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
2024-01-02 10:14:27 +05:00
#if !CLIENT_DLL
CGrenade::ShootRock( m_pPlayer->pev, m_pPlayer->pev->origin + gpGlobals->v_forward * 34 + Vector( 0, 0, 32 ), gpGlobals->v_forward * 800 );
#endif
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.75f;
}
2017-01-22 18:44:30 +03:00
void CRock::WeaponIdle( void )
{
ResetEmptySound();
2017-01-22 18:44:30 +03:00
m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES );
2024-01-02 10:14:27 +05:00
SendWeaponAnim( ROCK_IDLE );
2017-01-22 18:44:30 +03:00
}