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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// flashlight.cpp
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//
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// implementation of CHudFlashlight class
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//
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#include "hud.h"
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#include "cl_util.h"
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#include "parsemsg.h"
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#include <string.h>
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#include <stdio.h>
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DECLARE_MESSAGE( m_Flash, FlashBat )
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DECLARE_MESSAGE( m_Flash, Flashlight )
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#define BAT_NAME "sprites/%d_Flashlight.spr"
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int CHudFlashlight::Init( void )
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{
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m_fFade = 0;
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m_fOn = 0;
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HOOK_MESSAGE( Flashlight );
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HOOK_MESSAGE( FlashBat );
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m_iFlags |= HUD_ACTIVE;
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gHUD.AddHudElem( this );
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return 1;
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}
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void CHudFlashlight::Reset( void )
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{
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m_fFade = 0;
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m_fOn = 0;
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m_iBat = 100;
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m_flBat = 1.0f;
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}
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int CHudFlashlight::VidInit( void )
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{
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int HUD_flash_empty = gHUD.GetSpriteIndex( "flash_empty" );
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int HUD_flash_full = gHUD.GetSpriteIndex( "flash_full" );
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int HUD_flash_beam = gHUD.GetSpriteIndex( "flash_beam" );
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m_hSprite1 = gHUD.GetSprite( HUD_flash_empty );
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m_hSprite2 = gHUD.GetSprite( HUD_flash_full );
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m_hBeam = gHUD.GetSprite( HUD_flash_beam );
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m_prc1 = &gHUD.GetSpriteRect( HUD_flash_empty );
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m_prc2 = &gHUD.GetSpriteRect( HUD_flash_full );
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m_prcBeam = &gHUD.GetSpriteRect(HUD_flash_beam);
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m_iWidth = m_prc2->right - m_prc2->left;
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return 1;
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}
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int CHudFlashlight::MsgFunc_FlashBat( const char *pszName, int iSize, void *pbuf )
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{
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BEGIN_READ( pbuf, iSize );
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int x = READ_BYTE();
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m_iBat = x;
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m_flBat = ( (float)x ) / 100.0f;
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return 1;
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}
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int CHudFlashlight::MsgFunc_Flashlight( const char *pszName, int iSize, void *pbuf )
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{
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BEGIN_READ( pbuf, iSize );
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m_fOn = READ_BYTE();
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int x = READ_BYTE();
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m_iBat = x;
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m_flBat = ( (float)x ) / 100.0f;
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return 1;
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}
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int CHudFlashlight::Draw( float flTime )
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{
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// gMobileEngfuncs->pfnTouchHideButtons( "flashlight", 1 );
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return 1;
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}
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