Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef BOT_CONSTANTS_H
#define BOT_CONSTANTS_H
#ifdef _WIN32
#pragma once
#endif
// We'll define our own version of this, because everyone else does.
// This needs to stay in sync with MAX_CLIENTS, but there's no header with the #define.
#define BOT_MAX_CLIENTS 32
// version number is MAJOR.MINOR
#define BOT_VERSION_MAJOR 1
#define BOT_VERSION_MINOR 50
// Difficulty levels
enum BotDifficultyType
{
BOT_EASY = 0,
BOT_NORMAL,
BOT_HARD,
BOT_EXPERT,
NUM_DIFFICULTY_LEVELS
};
#endif // BOT_CONSTANTS_H