/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef BOT_CONSTANTS_H #define BOT_CONSTANTS_H #ifdef _WIN32 #pragma once #endif // We'll define our own version of this, because everyone else does. // This needs to stay in sync with MAX_CLIENTS, but there's no header with the #define. #define BOT_MAX_CLIENTS 32 // version number is MAJOR.MINOR #define BOT_VERSION_MAJOR 1 #define BOT_VERSION_MINOR 50 // Difficulty levels enum BotDifficultyType { BOT_EASY = 0, BOT_NORMAL, BOT_HARD, BOT_EXPERT, NUM_DIFFICULTY_LEVELS }; #endif // BOT_CONSTANTS_H