Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "hud.h"
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#include "cl_util.h"
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#include <string.h>
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#include <time.h>
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#include <stdio.h>
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#include "event_api.h"
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#include "event_args.h"
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#include "triangleapi.h"
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void CHudHealth::DrawDeathVision()
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{
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if( !m_hDeathVision )
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{
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m_hDeathVision = SPR_Load( "sprites/death_vision.spr" );
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m_hDeathVisionModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_hDeathVision );
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}
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HUD_DrawRectangle( m_hDeathVisionModel, kRenderTransAdd );
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}
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