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105 lines
2.2 KiB
105 lines
2.2 KiB
8 years ago
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "hud.h"
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#include "cl_util.h"
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#include <string.h>
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#include <time.h>
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#include <stdio.h>
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#include "event_api.h"
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#include "event_args.h"
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#include "triangleapi.h"
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#include "parsemsg.h"
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DECLARE_MESSAGE(m_DeathVision, DeathVision)
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int CHudDeathVision::Init(void)
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{
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HOOK_MESSAGE(DeathVision);
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m_iFlags = 0;
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m_hSprite = 0;
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gHUD.AddHudElem(this);
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return 1;
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};
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int CHudDeathVision::VidInit(void)
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{
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m_iFlags = 0;
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m_hSprite = SPR_Load("sprites/death_vision.spr");
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return 1;
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};
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int CHudDeathVision::MsgFunc_DeathVision(const char *pszName, int iSize, void *pbuf)
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{
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m_iFlags |= HUD_ACTIVE;
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BEGIN_READ(pbuf, iSize);
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READ_BYTE();
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return 1;
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}
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int CHudDeathVision::Draw(float flTime)
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{
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return 1;
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}
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void CHudDeathVision::DrawDeathVision(void)
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{
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if (gHUD.m_iHideHUDDisplay & HIDEHUD_ALL)
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return;
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if (!(m_iFlags & HUD_ACTIVE))
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return;
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if (!m_hSprite)
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m_hSprite = SPR_Load("sprites/death_vision.spr");
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struct model_s * hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer(m_hSprite);
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gEngfuncs.pTriAPI->RenderMode(kRenderTransAdd);
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gEngfuncs.pTriAPI->CullFace(TRI_NONE);
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gEngfuncs.pTriAPI->SpriteTexture(hSpriteModel, 0);
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gEngfuncs.pTriAPI->Begin(TRI_QUADS);
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//top left
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gEngfuncs.pTriAPI->TexCoord2f(0.0f, 0.0f);
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gEngfuncs.pTriAPI->Vertex3f(0, 0, 0);
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//bottom left
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gEngfuncs.pTriAPI->TexCoord2f(0.0f, 1.0f);
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gEngfuncs.pTriAPI->Vertex3f(0, ScreenHeight, 0);
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//bottom right
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gEngfuncs.pTriAPI->TexCoord2f(1.0f, 1.0f);
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gEngfuncs.pTriAPI->Vertex3f(ScreenWidth, ScreenHeight, 0);
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//top right
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gEngfuncs.pTriAPI->TexCoord2f(1.0f, 0.0f);
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gEngfuncs.pTriAPI->Vertex3f(ScreenWidth, 0, 0);
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gEngfuncs.pTriAPI->End(); //end our list of vertexes
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gEngfuncs.pTriAPI->RenderMode(kRenderNormal); //return to normal
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return;
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}
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