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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "../hud.h"
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#include "../cl_util.h"
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#include "event_api.h"
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extern "C"
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{
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// HLDM
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void EV_Knife( struct event_args_s *args );
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void EV_Axe( struct event_args_s *args );
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void EV_Hammer( struct event_args_s *args );
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void EV_Spear( struct event_args_s *args );
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void EV_FireGlock1( struct event_args_s *args );
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void EV_FireGlock2( struct event_args_s *args );
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void EV_FireBeretta( struct event_args_s *args );
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void EV_FireP228( struct event_args_s *args );
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void EV_FireDeagle( struct event_args_s *args );
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void EV_FireRevolver( struct event_args_s *args );
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void EV_FireShotGunSingle( struct event_args_s *args );
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void EV_FireMP5K( struct event_args_s *args );
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void EV_FireUzi( struct event_args_s *args );
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void EV_FireGMGeneral( struct event_args_s *args );
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void EV_TrainPitchAdjust( struct event_args_s *args );
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}
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/*
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======================
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Game_HookEvents
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Associate script file name with callback functions. Callback's must be extern "C" so
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the engine doesn't get confused about name mangling stuff. Note that the format is
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always the same. Of course, a clever mod team could actually embed parameters, behavior
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into the actual .sc files and create a .sc file parser and hook their functionality through
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that.. i.e., a scripting system.
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That was what we were going to do, but we ran out of time...oh well.
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======================
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*/
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void Game_HookEvents( void )
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{
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gEngfuncs.pfnHookEvent( "events/knife.sc", EV_Knife );
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gEngfuncs.pfnHookEvent( "events/axe.sc", EV_Axe );
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gEngfuncs.pfnHookEvent( "events/hammer.sc", EV_Hammer );
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gEngfuncs.pfnHookEvent( "events/null.sc", EV_Spear );
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gEngfuncs.pfnHookEvent( "events/glock21.sc", EV_FireGlock1 );
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gEngfuncs.pfnHookEvent( "events/glock22.sc", EV_FireGlock2 );
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gEngfuncs.pfnHookEvent( "events/beretta.sc", EV_FireBeretta );
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gEngfuncs.pfnHookEvent( "events/p228.sc", EV_FireP228 );
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gEngfuncs.pfnHookEvent( "events/deagle.sc", EV_FireDeagle );
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gEngfuncs.pfnHookEvent( "events/deagle1.sc", EV_FireRevolver );
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gEngfuncs.pfnHookEvent( "events/shotgun.sc", EV_FireShotGunSingle );
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gEngfuncs.pfnHookEvent( "events/mp5k.sc", EV_FireMP5K );
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gEngfuncs.pfnHookEvent( "events/mp5.sc", EV_FireUzi );
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gEngfuncs.pfnHookEvent( "events/mp5k2.sc", EV_FireGMGeneral );
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gEngfuncs.pfnHookEvent( "events/train.sc", EV_TrainPitchAdjust );
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}
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