Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#ifndef COOP_UTIL_H
#define COOP_UTIL_H
extern cvar_t mp_gravgun_players;
extern cvar_t mp_coop;
extern cvar_t mp_coop_changelevel;
extern cvar_t mp_coop_nofriendlyfire;
extern cvar_t mp_coop_disabledmap;
extern cvar_t mp_coop_checkpoints;
extern cvar_t mp_skipdefaults;
extern cvar_t mp_coop_strongcheckpoints;
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extern cvar_t mp_unduck;
extern cvar_t mp_semclip;
extern cvar_t mp_coop_reconnect_hack;
extern cvar_t mp_coop_noangry;
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extern cvar_t sentences_txt;
extern cvar_t materials_txt;
extern bool g_fSavedDuck;
extern bool g_fPause;
struct SavedCoords
{
char ip[32][32];
Vector origin[32];
Vector angles[32];
char landmark[32];
Vector triggerorigin;
Vector triggerangles;
Vector offset;
int iCount;
bool valid;
bool validoffset;
bool validspawnpoint;
int changeback;
bool trainsaved;
Vector trainoffset;
char trainglobal[256];
int trainuser1;
bool fUsed;
bool fDuck;
};
void COOP_ValidateOffset( void );
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void UTIL_CleanSpawnPoint( Vector origin, float radius );
char *UTIL_CoopPlayerName( CBaseEntity *pPlayer );
bool UTIL_CoopGetSpawnPoint( Vector *point, Vector *angles);
bool UTIL_CoopRestorePlayerCoords(CBaseEntity *player, Vector *origin, Vector *angles );
void UTIL_CoopSaveTrain( CBaseEntity *pPlayer, SavedCoords *coords);
Vector COOP_FixupSpawnPoint(Vector spawn);
void COOP_ClearData( void );
void COOP_ApplyData( void );
void UTIL_CoopPrintMessage( const char *format, ... );
void UTIL_CoopHudMessage( int channel, float time, unsigned int color1, unsigned int color2, float x, float y, const char *format, ... );
void UTIL_CoopPlayerMessage( CBaseEntity *pPlayer, int channel, float time, unsigned int color1, unsigned int color2, float x, float y, const char *format, ... );
bool COOP_PlayerDeath( CBasePlayer *pPlayer );
void COOP_RegisterCVars( void );
bool COOP_ClientCommand( edict_t *pEntity );
bool COOP_ConfirmMenu(CBaseEntity *pTrigger, CBaseEntity *pActivator, int count2, char *mapname );
void COOP_ResetVote( void );
class CBasePlayer;
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void UTIL_CoopKickPlayer(CBaseEntity *pPlayer);
bool UTIL_CoopIsBadPlayer( CBaseEntity *plr );
void COOP_NewCheckpoint( entvars_t *pevPlayer );
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CBaseEntity *UTIL_CoopGetPlayerTrain( CBaseEntity *pPlayer);
void UTIL_SpawnPlayer( CBasePlayer *pPlayer );
void UTIL_BecomeSpectator( CBasePlayer *pPlayer );
void COOP_CheckpointMenu( CBasePlayer *pPlayer );
extern int g_iVote;
class CWeaponList
{
char weapons[64][256];
int m_iWeapons;
public:
void AddWeapon( const char *classname );
void GiveToPlayer(CBasePlayer *pPlayer);
void Clear();
};
extern CWeaponList g_WeaponList;
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extern struct SavedCoords g_SavedCoords, s_SavedCoords;
#endif // COOP_UTIL_H