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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef GEARBOX_PLAYER_H
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#define GEARBOX_PLAYER_H
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enum Player_Menu {
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Team_Menu,
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Team_Menu_IG,
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};
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#define PFLAG_ONROPE ( 1 << 6 )
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class CGearboxPlayer : public CBasePlayer
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{
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public:
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virtual int Save(CSave &save);
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virtual int Restore(CRestore &restore);
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BOOL FlashlightIsOn(void);
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void FlashlightTurnOn(void);
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void FlashlightTurnOff(void);
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static TYPEDESCRIPTION m_playerSaveData[];
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virtual void Spawn(void);
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private:
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BOOL m_fInXen;
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BOOL m_fIsFrozen;
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public:
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int m_bHasFlag;
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void ShowMenu(int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText);
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int m_iMenu;
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float m_flNextTeamChange;
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CBasePlayer *pFlagCarrierKiller;
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CBasePlayer *pFlagReturner;
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CBasePlayer *pCarrierHurter;
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float m_flCarrierHurtTime;
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float m_flCarrierPickupTime;
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float m_flFlagCarrierKillTime;
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float m_flFlagReturnTime;
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float m_flFlagStatusTime;
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float m_flRegenTime;
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int m_iRuneStatus;
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void W_FireHook(void);
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void Throw_Grapple(void);
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bool m_bHook_Out;
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bool m_bOn_Hook;
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CBaseEntity *m_ppHook;
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void Service_Grapple(void);
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private:
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friend class CDisplacer;
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friend class CTriggerXenReturn;
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friend class CPlayerFreeze;
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};
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#endif // GEARBOX_PLAYER_H
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