/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #ifndef GEARBOX_PLAYER_H #define GEARBOX_PLAYER_H enum Player_Menu { Team_Menu, Team_Menu_IG, }; #define PFLAG_ONROPE ( 1 << 6 ) class CGearboxPlayer : public CBasePlayer { public: virtual int Save(CSave &save); virtual int Restore(CRestore &restore); BOOL FlashlightIsOn(void); void FlashlightTurnOn(void); void FlashlightTurnOff(void); static TYPEDESCRIPTION m_playerSaveData[]; virtual void Spawn(void); private: BOOL m_fInXen; BOOL m_fIsFrozen; public: int m_bHasFlag; void ShowMenu(int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText); int m_iMenu; float m_flNextTeamChange; CBasePlayer *pFlagCarrierKiller; CBasePlayer *pFlagReturner; CBasePlayer *pCarrierHurter; float m_flCarrierHurtTime; float m_flCarrierPickupTime; float m_flFlagCarrierKillTime; float m_flFlagReturnTime; float m_flFlagStatusTime; float m_flRegenTime; int m_iRuneStatus; void W_FireHook(void); void Throw_Grapple(void); bool m_bHook_Out; bool m_bOn_Hook; CBaseEntity *m_ppHook; void Service_Grapple(void); private: friend class CDisplacer; friend class CTriggerXenReturn; friend class CPlayerFreeze; }; #endif // GEARBOX_PLAYER_H