Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "weapons.h"
#include "nodes.h"
#include "player.h"
#include "gamerules.h"
//#include "time.h"
LINK_ENTITY_TO_CLASS( weapon_boombox, CBoombox );
enum gauss_e {
BOOMBOX_IDLE = 0,
BOOMBOX_DRAW,
BOOMBOX_HOLSTER,
BOOMBOX_IDLE2,
BOOMBOX_IDLE3,
};
const char *CBoombox::pBoomboxSongs[] =
{
"bbox/song1.wav",
"bbox/song2.wav",
"bbox/song3.wav",
"bbox/song4.wav",
"bbox/song5.wav",
"bbox/song6.wav",
"bbox/song7.wav"
};
void CBoombox::Spawn( )
{
Precache( );
m_iId = WEAPON_BOOMBOX;
SET_MODEL(ENT(pev), "models/w_boombox.mdl");
m_iClip = -1;
FallInit();// get ready to fall down.
}
void CBoombox::Precache( void )
{
int i;
PRECACHE_MODEL("models/v_boombox.mdl");
PRECACHE_MODEL("models/w_boombox.mdl");
PRECACHE_MODEL("models/p_boombox.mdl");
for ( i = 0; i < ARRAYSIZE( pBoomboxSongs ); i++ )
PRECACHE_SOUND(pBoomboxSongs[i]);
PRECACHE_SOUND("bbox/xmassong.wav");
PRECACHE_SOUND("bbox/songrc.wav");
m_iSpriteTexture = PRECACHE_MODEL( "sprites/shockwave.spr" );
m_usBoombox = PRECACHE_EVENT ( 1, "events/boombox.sc" );
}
int CBoombox::GetItemInfo(ItemInfo *p)
{
p->pszName = STRING(pev->classname);
p->pszAmmo1 = NULL;
p->iMaxAmmo1 = -1;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = WEAPON_NOCLIP;
p->iSlot = 0;
p->iPosition = 3;
p->iId = WEAPON_BOOMBOX;
p->iWeight = BOOMBOX_WEIGHT;
return 1;
}
BOOL CBoombox::Deploy( )
{
return DefaultDeploy( "models/v_boombox.mdl", "models/p_boombox.mdl", BOOMBOX_DRAW, "rpg" );
}
void CBoombox::Holster( int skiplocal /* = 0 */ )
{
int i;
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5f;
SendWeaponAnim( BOOMBOX_HOLSTER );
for ( i = 0; i < ARRAYSIZE( pBoomboxSongs ); i++ )
{
STOP_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, pBoomboxSongs[i]);
}
}
void CBoombox::PrimaryAttack()
{
if( IsChristmas( true ) )
{
EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "bbox/xmassong.wav", 1, ATTN_NORM);
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5f;
return;
}
EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, pBoomboxSongs[ RANDOM_LONG(0,ARRAYSIZE(pBoomboxSongs)-1) ], 1, ATTN_NORM);
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5f;
}
void CBoombox::SecondaryAttack()
{
EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "bbox/songrc.wav", 1, ATTN_NORM); //1.83
4 years ago
#if !CLIENT_DLL
UTIL_ScreenShake( m_pPlayer->pev->origin, 25.0, 200.0, 2, 750 );
#endif
RadiusDamage( m_pPlayer->pev->origin, pev, m_pPlayer->pev, 10, 750, CLASS_NONE, DMG_BILLNYE | DMG_ALWAYSGIB );
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.75f;
}