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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "nodes.h"
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#include "player.h"
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#include "gamerules.h"
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#define CROWBAR_BODYHIT_VOLUME 128
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#define CROWBAR_WALLHIT_VOLUME 512
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LINK_ENTITY_TO_CLASS( weapon_kmedkit, CKMedKit )
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enum kmedkit_e
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{
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KMEDKIT_IDLE1 = 0,
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KMEDKIT_IDLE2,
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KMEDKIT_LONGIDLE,
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KMEDKIT_LONGUSE,
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KMEDKIT_SHORTUSE,
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KMEDKIT_HOLSTER,
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KMEDKIT_DEPLOY
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};
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void CKMedKit::Spawn()
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{
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Precache();
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m_iId = WEAPON_KMEDKIT;
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SET_MODEL( ENT( pev ), "models/w_kmedkit.mdl" );
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m_iDefaultAmmo = KMEDKIT_DEFAULT_GIVE;
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FallInit();// get ready to fall down.
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}
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void CKMedKit::Precache( void )
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{
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PRECACHE_MODEL( "models/v_kmedkit.mdl" );
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PRECACHE_MODEL( "models/w_kmedkit.mdl" );
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PRECACHE_MODEL( "models/p_kmedkit.mdl" );
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PRECACHE_SOUND( "weapons/kmedkit_miss.wav" );
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PRECACHE_SOUND( "weapons/kmedkit_heal.wav" );
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}
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int CKMedKit::GetItemInfo( ItemInfo *p )
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{
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p->pszName = STRING( pev->classname );
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p->pszAmmo1 = "katemedickit";
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p->iMaxAmmo1 = KMEDKIT_MAX_CARRY;
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p->pszAmmo2 = NULL;
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p->iMaxAmmo2 = -1;
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p->iMaxClip = WEAPON_NOCLIP;
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p->iSlot = 0;
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p->iPosition = 2;
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p->iId = WEAPON_KMEDKIT;
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p->iWeight = KMEDKIT_WEIGHT;
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p->iFlags = ITEM_FLAG_SELECTONEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_NOAUTOSWITCHEMPTY;
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return 1;
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}
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int CKMedKit::AddToPlayer( CBasePlayer *pPlayer )
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{
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if( CBasePlayerWeapon::AddToPlayer( pPlayer ) )
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{
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MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev );
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WRITE_BYTE( m_iId );
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MESSAGE_END();
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return TRUE;
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}
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return FALSE;
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}
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BOOL CKMedKit::Deploy()
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{
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return DefaultDeploy( "models/v_kmedkit.mdl", "models/p_kmedkit.mdl", KMEDKIT_DEPLOY, "kmedkit" );
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}
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void CKMedKit::Holster( int skiplocal /* = 0 */ )
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{
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DefaultHolster( KMEDKIT_HOLSTER, 0.5 );
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}
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extern void FindHullIntersection( const Vector &vecSrc, TraceResult &tr, float *mins, float *maxs, edict_t *pEntity );
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/*
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void FindHullIntersection( const Vector &vecSrc, TraceResult &tr, float *mins, float *maxs, edict_t *pEntity )
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{
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int i, j, k;
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float distance;
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float *minmaxs[2] = {mins, maxs};
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TraceResult tmpTrace;
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Vector vecHullEnd = tr.vecEndPos;
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Vector vecEnd;
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distance = 1e6f;
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vecHullEnd = vecSrc + ( ( vecHullEnd - vecSrc ) * 2 );
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UTIL_TraceLine( vecSrc, vecHullEnd, dont_ignore_monsters, pEntity, &tmpTrace );
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if( tmpTrace.flFraction < 1.0 )
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{
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tr = tmpTrace;
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return;
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}
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for( i = 0; i < 2; i++ )
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{
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for( j = 0; j < 2; j++ )
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{
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for( k = 0; k < 2; k++ )
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{
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vecEnd.x = vecHullEnd.x + minmaxs[i][0];
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vecEnd.y = vecHullEnd.y + minmaxs[j][1];
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vecEnd.z = vecHullEnd.z + minmaxs[k][2];
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UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, pEntity, &tmpTrace );
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if( tmpTrace.flFraction < 1.0 )
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{
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float thisDistance = ( tmpTrace.vecEndPos - vecSrc ).Length();
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if( thisDistance < distance )
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{
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tr = tmpTrace;
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distance = thisDistance;
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}
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}
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}
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}
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}
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}
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*/
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void CKMedKit::PrimaryAttack()
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{
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if( m_pPlayer->m_bIsHolster )
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{
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WeaponIdle();
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return;
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}
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if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] > 0 )
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{
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UseMedkit( 1 );
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}
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else
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{
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EMIT_SOUND_DYN( ENT( m_pPlayer->pev ), CHAN_ITEM, "weapons/kmedkit_miss.wav", 1, ATTN_NORM, 0, 94 + RANDOM_LONG( 0, 15 ) );
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m_flNextPrimaryAttack = gpGlobals->time + 0.5f;
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m_flNextSecondaryAttack = gpGlobals->time + 0.1f;
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}
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}
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void CKMedKit::SecondaryAttack()
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{
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if( m_pPlayer->m_bIsHolster )
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{
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WeaponIdle();
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return;
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}
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if( m_flNextPrimaryAttack <= UTIL_WeaponTimeBase() )
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UseMedkit( 2 );
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}
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void CKMedKit::UseMedkit( int fMode )
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{
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TraceResult tr;
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UTIL_MakeVectors( m_pPlayer->pev->v_angle );
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Vector vecSrc = m_pPlayer->GetGunPosition();
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Vector vecEnd = vecSrc + gpGlobals->v_forward * 32;
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UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, ENT( m_pPlayer->pev ), &tr );
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#if !CLIENT_DLL
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if( tr.flFraction >= 1.0f )
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{
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UTIL_TraceHull( vecSrc, vecEnd, dont_ignore_monsters, head_hull, ENT( m_pPlayer->pev ), &tr );
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if( tr.flFraction < 1.0f )
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{
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// Calculate the point of intersection of the line (or hull) and the object we hit
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// This is and approximation of the "best" intersection
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CBaseEntity *pHit = CBaseEntity::Instance( tr.pHit );
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if( !pHit || pHit->IsBSPModel() )
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FindHullIntersection( vecSrc, tr, VEC_DUCK_HULL_MIN, VEC_DUCK_HULL_MAX, m_pPlayer->edict() );
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vecEnd = tr.vecEndPos; // This is the point on the actual surface (the hull could have hit space)
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}
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}
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#endif
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// player "shoot" animation
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
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if( tr.flFraction < 1.0f )
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{
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CBaseEntity *pEntity = CBaseEntity::Instance( tr.pHit );
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if( pEntity )
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{
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if( FClassnameIs( ENT( pEntity->pev ), "monster_kate" ) )
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{
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if( fMode == 2 )
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{
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if( !m_bIsStateChanged )
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{
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m_bIsStateChanged = TRUE;
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m_iState = 0;
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m_iKateHealth = pEntity->pev->health;
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SendWeaponAnim( KMEDKIT_LONGUSE, 0 );
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SetThink( &CKMedKit::SayKateHealth );
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pev->nextthink = gpGlobals->time + 0.1f;
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m_flTimeWeaponIdle = gpGlobals->time + 2.4f;
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}
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}
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else
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{
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if( pEntity->pev->health == gSkillData.kateHealth || pEntity->pev->dmg )
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goto miss;
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SendWeaponAnim( KMEDKIT_SHORTUSE, 0 );
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m_flTimeWeaponIdle = gpGlobals->time + 1.1f;
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pEntity->pev->health = gSkillData.healthkitCapacity + pEntity->pev->health;
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if( pEntity->pev->health > gSkillData.kateHealth )
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pEntity->pev->health = gSkillData.kateHealth;
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SetThink( &CKMedKit::SayKateHealth );
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pev->nextthink = gpGlobals->time + 1.5f;
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m_bIsStateChanged = TRUE;
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m_iState = 1;
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m_iKateHealth = pEntity->pev->health;
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--m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType];
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EMIT_SOUND( ENT( m_pPlayer->pev ), CHAN_WEAPON, "weapons/kmedkit_heal.wav", 1, ATTN_NORM );
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}
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m_flNextPrimaryAttack = m_flNextSecondaryAttack = gpGlobals->time + 100.0f;
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}
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return;
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}
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}
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miss:
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// miss
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m_flNextPrimaryAttack = m_flNextSecondaryAttack = gpGlobals->time + 0.5f;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 );
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// player "shoot" animation
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
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SendWeaponAnim( KMEDKIT_IDLE1, 0 );
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EMIT_SOUND_DYN( ENT( m_pPlayer->pev ), CHAN_WEAPON, "weapons/kmedkit_miss.wav", 1, ATTN_NORM, 0, 94 + RANDOM_LONG( 0, 15 ) );
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}
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void CKMedKit::SayKateHealth()
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{
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if( m_bIsStateChanged )
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{
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char szSentence[64];
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const char *pszSentence;
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switch( m_iState )
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{
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case 0:
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pszSentence = "!KA_HEALTHST1";
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++m_iState;
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pev->nextthink = gpGlobals->time + 1.8f;
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break;
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case 1:
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pszSentence = "!KA_HEALTHST2";
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++m_iState;
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pev->nextthink = gpGlobals->time + 2.0f;
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break;
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case 2:
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UTIL_ShowKateHealth( m_iKateHealth );
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if( m_iKateHealth < 100 )
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{
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if( m_iKateHealth >= 20 )
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{
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sprintf( szSentence, "!KA_HEALTH%d0", m_iKateHealth / 10 );
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pszSentence = szSentence;
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pev->nextthink = gpGlobals->time + 1.5f;
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++m_iState;
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if( m_iKateHealth % 10 == 0 )
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++m_iState;
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}
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else
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{
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sprintf( szSentence, "!KA_HEALTH%d", m_iKateHealth );
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pszSentence = szSentence;
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pev->nextthink = gpGlobals->time + 1.6f;
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m_iState += 2;
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}
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}
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else
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{
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pszSentence = "!KA_HEALTH00";
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pev->nextthink = gpGlobals->time + 1.2f;
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m_iState += 2;
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}
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break;
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case 3:
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sprintf( szSentence, "!KA_HEALTH%d", m_iKateHealth % 10 );
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pszSentence = szSentence;
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pev->nextthink = gpGlobals->time + 1.0f;
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++m_iState;
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break;
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case 4:
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pszSentence = "!KA_HEALTHED";
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pev->nextthink = gpGlobals->time + 1.0f;
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++m_iState;
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break;
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case 5:
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m_bIsStateChanged = FALSE;
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m_flNextPrimaryAttack = m_flNextSecondaryAttack = m_flTimeWeaponIdle = gpGlobals->time + 0.1f;
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default:
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return;
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}
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EMIT_SOUND_SUIT( m_pPlayer->edict(), pszSentence );
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}
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}
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void CKMedKit::WeaponIdle()
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{
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if( m_pPlayer->m_bIsHolster )
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{
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if( m_flTimeWeaponIdle <= UTIL_WeaponTimeBase() )
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{
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m_pPlayer->m_bIsHolster = FALSE;
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Deploy();
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}
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return;
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}
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if( m_flTimeWeaponIdle < UTIL_WeaponTimeBase() )
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{
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int iAnim, iRand = RANDOM_LONG( 0, 2 );
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if( iRand == 0 )
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{
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iAnim = KMEDKIT_LONGIDLE;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.7f;
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}
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else if( iRand == 1 )
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{
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iAnim = KMEDKIT_IDLE2;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.3f;
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}
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else
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{
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iAnim = KMEDKIT_IDLE1;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 );
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|
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}
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|
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SendWeaponAnim( iAnim );
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|
|
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}
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|
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}
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